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Include dominant recipe in default blueprint icons

Posted: Sat Mar 10, 2018 8:22 am
by eradicator
What is the "problem"?
Currently the default symbol for blueprints is most often the used assembler type. This means that for 90% of blueprints the default symbols will be exactly the same, and thus not very useful when used without customizing.

What can be improved?
I suggeste including the most (and possibly second most) used recipe icon into the default symbols to make them more useful, especially for short-term blueprints that are not customized.
defaultbpsymbols.jpg
defaultbpsymbols.jpg (175.3 KiB) Viewed 1611 times
From a game didactic viewpoint it might still be better to have at least one symbol slot empty to make it more obvious that the symbols can be changed. So this is more of a picture to get the general idea across.

Re: Include dominant recipe in default blueprint icons

Posted: Sat Mar 10, 2018 7:19 pm
by Vegemeister
From a game didactic viewpoint it might still be better to have at least one symbol slot empty to make it more obvious that the symbols can be changed.
Does the text, "choose icons," not suffice?

Re: Include dominant recipe in default blueprint icons

Posted: Mon Mar 12, 2018 9:17 am
by whitecold
I would consider prioritizing high level recipes over low level ones. So a 3 cable -> 2 green circuit build should show the green circuits first, even though they are in the minority.

Re: Include dominant recipe in default blueprint icons

Posted: Tue Mar 13, 2018 2:18 pm
by Impatient
whitecold wrote:I would consider prioritizing high level recipes over low level ones. So a 3 cable -> 2 green circuit build should show the green circuits first, even though they are in the minority.
imo very practical and smart suggestion
+1

Re: Include dominant recipe in default blueprint icons

Posted: Tue Mar 13, 2018 2:27 pm
by mrvn
+1