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A methode to plant trees and bushes & shape Water patches

Posted: Wed Feb 28, 2018 9:51 am
by shlelieveld
He developers of Factorio,

Maybe it is a nice addition to add teh functionality to plant trees.

The way I thought of it is:
If you chop a BIG tree you get a 1 in 20 chance of getting a seed or so,
And in a factory with time and water you can multiply the seeds so you can plant them.
That will mean trees need to grow from a seed to a small twig to small tree to medium tree to big tree.

This would be a nice addition to be able to limit and channel the pollution spread in your map.

Second idea that I had, not sure if it is already mentioned,
A way to expand/shape water patches. Not only to a smaller size as we have now, but also to let it grow by removing soil. This should in my opinion be done with a bulldozer vehicle, or other crating tool that is expensive and wears out pretty quick. and you get loads of 'landfill' back.
But I also think their should be water already to be able to expand it, not start a new water patch by just digging...

That way you prevent people from making a big island of their factory. But on the other hand that is up to them selves....

Re: A methode to plant trees and bushes & shape Water patches

Posted: Thu Mar 01, 2018 3:25 am
by EpicPartyGuy
I, too, am in favor of a way to plant more trees so I can see a massive forest fire to rival the sun.

Re: A methode to plant trees and bushes & shape Water patches

Posted: Thu Mar 01, 2018 10:35 am
by Deadly-Bagel
shlelieveld wrote:But I also think their should be water already to be able to expand it, not start a new water patch by just digging...

That way you prevent people from making a big island of their factory. But on the other hand that is up to them selves....
Actually, if you place water and block biter pathing with it they're not clever enough to go around. Because there's so many of them they need to be kept efficient, this means pathfinding is calculated once and all nearby biters will use that path, they can't repath around a new obstacle.

The simplest method would be to just say "it needs to be within x tiles of deep water" though to prevent the above problem maybe map generation needs to be tweaked to merge any patches of Deep Water within (x * 2) tiles of each other so as to not create paths that can then be blocked, though I don't know how you could prevent landfilling a path through and then blocking it up again...

So this suggestion is not as simple as you may think.

In regards to trees, I'm against this in the base game. Trees themselves have very little value to the player other than as a pollution sink for the early game, and the occasional handcraft like guns and small power poles. Putting all this stuff in is just chaff, more stuff to lie around in your inventory when you cut trees down and more machines that the majority of players just won't use.

There are several mods that add tree-stuff for those so inclined.