[0.16.25] new alerts displace alerts already there.

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alpaca
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[0.16.25] new alerts displace alerts already there.

Post by alpaca »

So, this is not really a bug, more an annoying behavior.

When biters attack turrets, an alert goes off, and it displaces the alerts already there, for example the logistic 'bots don't have the materials' alert.
This is very annoying; in a factory that is attacked a bunch, I need to move my mouse the whole time to check what the bots need.
Alerts from speakers appear at the end of the alert-queue, so that's nice.

A fairly simple solution would be to add each alert to the right of the queue, instead of moving alerts already present.
Also; a distinct alert per logistics network/speaker alert would be nice.

Illustration: (note, the Steam screenshot thingy does not capture the mouse, so I added a red one)
20180220144932_1.jpg
20180220144932_1.jpg (199.93 KiB) Viewed 775 times

Loewchen
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Re: [0.16.25] new alerts displace alerts already there.

Post by Loewchen »

As you said yourself, this is not a bug. I'll move it to suggestions.

Tekky
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Re: [0.16.25] new alerts displace alerts already there.

Post by Tekky »

Related thread:
viewtopic.php?f=6&t=46677 Alerts display

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