Theme song

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15Cyndaquil
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Theme song

Post by 15Cyndaquil »

I feel that we need a factorio theme song something we can hum to when we are deep into creating our factories, mods, and ideas for the games
The more complicated the game the better

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Re: Theme song

Post by ficolas »

And better menu textures...

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Re: Theme song

Post by 15Cyndaquil »

that too
The more complicated the game the better

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Re: Theme song

Post by ssilk »

When I think to it: chiptune music.
When I feel to it: orchestral, dramatic.

What do you all think/feel?
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Re: Theme song

Post by Arakasi »

orchestral and dramatic music definitively needed. But i afraid that our coders and graphics designer might not be capable to create some typical factorio moody music. But maybe we provoke them to some "action"

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Re: Theme song

Post by Aza-Industries »

I always think of this song when playing..

http://www.youtube.com/watch?v=tEuwAh3LFvM
Can't seem to find a full recording of Carl Stalling's version on youtube. =(

This one also comes to mind...
http://www.youtube.com/watch?v=gyCDLW7n53A
Hehe

Although these are more like theme songs and not something you want to hear repeatedly during game play.
I've been wanting to make a fan made trailer for factorio using one of these songs, as the music picks up I slowly zoom out while I'm heading on a conveyer belt into the heart of production..

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Re: Theme song

Post by ssilk »

These songs bring out the factory-effect. I like especially the second, because there are so many little themes in it.

But this brought me to a completely new thing! There are more aspects or feelings in this game and I wondered, why I didn't see them all till that.

I try to describe them. Plz add more aspects...

1. A lonely stranger on a mysterious planet. Nobody can help him, he is really parted from mankind.
2. The creepers attacking you. They are dangerous. Fight!
3. The creepers in their villages. What the hell are we doing here? What right do we have to kill them?
4. This factory "wuseling" effect, when everything is moving.
5. Buillding and researching things. This is much the same as 3. but another direction.
6. Technology. Steel. Cole. Steampunk.

I understand game-music to support those feelings.

1: Some wide, slow, orchestral melody and pads. Synthesizer may also work.
But maybe silence (a very, very silent melody or just wind) has much more effect!
2: Drums. E-Guitars. Percussions. Loud. Or chipmusic or a mix of both.
3: Sweet music. Country.
4: Some music like in the example above. Many more melodies.
5: The exactly same music, but switches to synths/chipmusic.
6: like 4 or 5, but much more percussions and no synths.
4, 5 and 6 are the same music but different orchestration. The music can be mixed together.

This is "taste". Others have other taste, it makes sense to tell what you associate.

And then there is the aspect for what did we need the music:

a. Title-screen

b. In the game
- 1. Build-phases:
--- 1. Depends on, how much flow you have on screen.
--- 2. Create first steam/electric-power
--- 3. Create train
--- .. some more ..
- 2. Creeper attack
- 3. Destroy something
... some more, this depends much on, how many situations the game can distinct

e. target achived

f. between levels

g. game end (solved)

h. multiplayer: create game / victory / loss

Of course I forgot many things. :)
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Re: Theme song

Post by Albert »

Aza-Industries wrote:I always think of this song when playing..

http://www.youtube.com/watch?v=tEuwAh3LFvM
Can't seem to find a full recording of Carl Stalling's version on youtube. =(

This one also comes to mind...
http://www.youtube.com/watch?v=gyCDLW7n53A
Hehe

Although these are more like theme songs and not something you want to hear repeatedly during game play.
I've been wanting to make a fan made trailer for factorio using one of these songs, as the music picks up I slowly zoom out while I'm heading on a conveyer belt into the heart of production..

Uau, Raymond Scott is definitely a nice choose, also Elfman, but the proposed music has something like a funny looking.
as you say if there's a constant melody going on over and over again i'm sure, every single player will turn off the music at some point.
when i think in Factorio's world, it comes to my mind industrial dark ambient music.
something like Fetish Park : http://www.youtube.com/watch?v=qFNdfL7U4Pk
or better : http://www.youtube.com/watch?v=f0yzd_ELp-o
But definitely R.Scott for a teaser could work very very fine and funny ; )

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Re: Theme song

Post by Amanite »

I listen to spacechem music when I play factorio.
https://www.youtube.com/watch?v=QCN3l8wc_-Y
It has a perfect industrial-orchestral feel.
I wish the Factorio devs would ask Evan Le Ny to make the game's music.

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Re: Theme song

Post by Aza-Industries »

Yeah I sort of meant my suggestions as a joke and some enjoyment. =P
Those songs keep popping into my head when I'm playing the game though.

And yeah those songs by fetish park fit in much more nicely to game-play, being ambient and non intrusive.

I think for gameplay variety and length also play a big part. No matter how good 1 song fits I would turn it off eventually after hearing it the 500th time.
So lots of ambient music like that would be great.

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Re: Theme song

Post by ssilk »

The surprise for me to this game was, that so many different types of music could match.

But two most emotional types have been shown in this thread:
1. creepy
2. building

- that's what the game is exactly about!
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Re: Theme song

Post by ficolas »

hahaha yup factorio graphics remid me to creepy music :s
They are so ddark

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Jukebox

Post by ssilk »

How about building a jukebox? A jukebox can be placed anywhere and needs electricity. Then you can choose any MP3 on disk to play. Until you are near it, you can hear it.
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Re: Theme song

Post by Lukasecicek »

Having music ingame, OR playing my own music from winamp/whatever else people use is enough i suppose...

No more minecraft stuff please :)

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Re: Theme song

Post by MF- »

Lukasecicek wrote:Having music ingame, OR playing my own music from winamp/whatever else people use is enough i suppose...

No more minecraft stuff please :)
You don't want levers, buttons, pressure plates and lamps?
(Agreed on the jukebox, it wouldn't really fit)

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Re: Theme song

Post by Arakasi »

The most ideas which were shown here were connected to specific song or interpret. I think it will be very expensive if our guys implement such song into game due to copyrights.
This game has larger chances to expand as low cost which probably excludes professional composer or already existing famous songs.
Of course if somebody skilled but mainly enthusiastic as our developers and community around them are want to compose something I will be glad for it.

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Musicforprogramming

Post by ssilk »

I tested that yesterday and played about 2 hours or so: http://musicforprogramming.net/

I must say most music there matches unbelievable good to factorio.
I think this is mainly because of the concept, look here
http://musicforprogramming.net/?c=aesthetic
Aesthetic

Through years of trial and error - skipping around internet radio stations, playing our entire music collections on shuffle, or just hammering single albums on repeat, we have found that the most effective music to aid prolonged periods of intense concentration tends to have a mixture of the following qualities:

Drones
Noise
Fuzz
Field recordings
Vagueness (Hypnagogia)
Textures without rhythm
Minor complex chords
Early music (Baroque, lute, harpsichord)
Very few drums or vocals
Synth arpeggios
Awesome
Walls of reverb

Music possessing these qualities can often provide just the right amount of interest to occupy the parts of your brain that would otherwise be left free to wander and lead to distraction during your work.
http://musicforprogramming.net/?c=manifesto
Warning: Pretentiousness.

While concentrating on complex tasks or creative work, we often feed ourselves streams of musical information in an attempt to occupy the parts of our minds that would otherwise be left relatively idle. Without this, over prolonged periods of concentration, those underactive brain centers create a sense of imbalance. Whether this imbalance is real or merely perceived, it can often create distracting interjections from powerfully oblique thoughts about food, memories, desires, and emotions.

Using music in this way is nothing new, but with the wrong choices, we can often find ourselves fighting against thematic intent to such a degree as to almost denigrate the music itself. We train ourselves to 'tune out' and demote what we've chosen to mere background noise.

The goal of this series is to provide listening experiences that can be fully appreciated for their artistic intent despite sometimes having only partial attention paid to them. That is to not to say that the music is not worthy of exclusive attention, but that it contains themes or textures of a certain type that the problem-solving brain centers won't have trouble processing, and fully appreciating, while attempting to code, write, or draw.

In other words, the music itself should not task the listener with too much 'problem solving' of its own. The musical ideas develop and cover large thematic and emotional distances, but rarely in such a short space of time as to sound dramatic.

The back-and-forth motion between contemplation on the next stage of your work, and the subsequent actions to realise it will necessarily create peaks and troughs of brain activity. This series attempts to provide a soundtrack that can be fully appreciated over that entire gamut.

More importantly, the episodes have been lovingly crafted by people who've invested huge chunks of their lives finding all this beautiful stuff. For you.
I mean, it's all explained. We just need music like that or implement a web player, which links to that page :) ;)
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Re: Theme song

Post by ssilk »

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Re: Theme song

Post by Zodsmar »

Honestly I do like the idea of a theme song. However I still like the idea of adding more ambient noises into factorio. A good example of this would be when bitters are getting close and you aren't really paying attention to your map, some music will play to symbolize they are coming (This would only be once in a while not everytime) Better music overall and yes better menu textures :D

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Re: Theme song

Post by ssilk »

I've maps where this is played all the time. And it is planned differently, make your own alarming system. E.g. red lamps, which turn on, when biters come too near.
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