Can we get a pause with single tick step funcationality?

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Elan
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Can we get a pause with single tick step funcationality?

Post by Elan »

Working on complex circuitry where there are many signals active for only a single tick is very difficult to debug. The mod that offers something like this won't work for me because the input signals are changing constantly.

bobucles
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Re: Can we get a pause with single tick step funcationality?

Post by bobucles »

For now, you can try setting the game speed to ludicrously slow levels and try working from there.

Code: Select all

/c game.speed=1

mp0011
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Re: Can we get a pause with single tick step funcationality?

Post by mp0011 »

"Active Pause" is the ultimate feature this game needs.
Pause, check inventory, unpause. Pause, check map, unpause. Pause, check wiring, unpause...

+1

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