Nerf bots with transfer times

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
kylone
Burner Inserter
Burner Inserter
Posts: 6
Joined: Sat Aug 05, 2017 7:38 pm
Contact:

Nerf bots with transfer times

Post by kylone »

Right now, bots transfer items to logistic chests very quickly (it seems to be as fast as a single update). Just like bots need a moment to charge, maybe they need a moment to transfer items into (or out of) a chest? This would be a flat latency increase of bot logistics that more bots can't really mitigate, right?

User avatar
eradicator
Smart Inserter
Smart Inserter
Posts: 5206
Joined: Tue Jul 12, 2016 9:03 am
Contact:

Re: Nerf bots with transfer times

Post by eradicator »

Wrong. Given a 3 second delay "per transfer", at transport size 3:

1 Bot takes 3 seconds to transfer 3 items. Transfer time per item = 1s
100 Bots still take 3 seconds to transfer 300 items. Transfer time per item = 0.01s

You'd have to limit the input speed of requester chests or make bot overlapping impossible for that to work.
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.

User avatar
hitzu
Filter Inserter
Filter Inserter
Posts: 530
Joined: Tue Sep 09, 2014 5:55 pm
Contact:

Re: Nerf bots with transfer times

Post by hitzu »

With a steady item flow, this wouldn't matter. It will be just the first bot would start 3 seconds later and the last ends 3 sec later. Introducing loading/unloading time would mostly nerf small versatile low quantity bot-based production lines instead, but that's totally against what devs want because this is the prime niche for bots.

gsezz
Long Handed Inserter
Long Handed Inserter
Posts: 60
Joined: Thu Jan 04, 2018 8:23 pm
Contact:

Re: Nerf bots with transfer times

Post by gsezz »

Limiting in- and output of chests would be very annoying for Blueprint building. You would counteract it by scattering items over hundreds of chests. You would build large fields of provider chests to buffer items. The gameplay wouldn't get more interressting, just more annoying.

I think bots should need a resource to operate, next to electricity. Not in the form of real fuel, but maybe something like lubricant cartridges. Or maybe their accumulators should decay and be replayed every tenth loading cycle. Or something like that.

DrChack
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Jan 13, 2018 11:53 am
Contact:

Re: Nerf bots with transfer times

Post by DrChack »

Similar to my suggestion viewtopic.php?f=6&t=56556, you could only limit the logistic bots not construction bots.

Post Reply

Return to “Ideas and Suggestions”