Feedback and suggestions
Posted: Thu Mar 14, 2013 9:11 pm
1. I would like to see a research tree in the style of supreme commander 2 for this game. The various research packs could add credits to be spent in this tree then, while also starting a new map with a certain amount of credits available.
2. Early power generation feels off balance. Things like simple wind power would make a big difference I feel.
3. I would add multiple stages of items (easier through the research tree suggestion above). Drills could be upgraded to work faster etc. Start with enough research credits to pick a single type of power generation (steam/wind) and then slow research down.
These are just quick thoughts, when I am able to I will try and make them a little clearer as to my intent.
*Edit 1*
4. Stone walls. I know these are planned but I think they are something that needs to be put in sooner rather than later. To expand on this additionally I would like to see additional structures, some of which can dovetail into the walls such as watch towers. You could have watchtowers that just increase warning on creepers possibly or have them combined with turrets to give a truly defensive and offensive structure.
5. Map. Currently we can just press M to bring up a map of the immediate area. I would like to see this replaced with the radar to give us a minimap. With further research the radar could then be used to show larger areas on the map at greater zoom levels, ore deposits, etc.
*Edit 2*
6. Lasers and Rockets. Laser towers should be harder to produce and research while having greater range. Rocket towers should be introduced in the mean time and rockets should be much cheaper to produce. This gives a better progression to the defensive tools. I would also add a laser rifle that has extended range over the rockets, but is much more expensive to produce and research. This gives an option to take out the creeper rockets then without having to 'game the system'.
2. Early power generation feels off balance. Things like simple wind power would make a big difference I feel.
3. I would add multiple stages of items (easier through the research tree suggestion above). Drills could be upgraded to work faster etc. Start with enough research credits to pick a single type of power generation (steam/wind) and then slow research down.
These are just quick thoughts, when I am able to I will try and make them a little clearer as to my intent.
*Edit 1*
4. Stone walls. I know these are planned but I think they are something that needs to be put in sooner rather than later. To expand on this additionally I would like to see additional structures, some of which can dovetail into the walls such as watch towers. You could have watchtowers that just increase warning on creepers possibly or have them combined with turrets to give a truly defensive and offensive structure.
5. Map. Currently we can just press M to bring up a map of the immediate area. I would like to see this replaced with the radar to give us a minimap. With further research the radar could then be used to show larger areas on the map at greater zoom levels, ore deposits, etc.
*Edit 2*
6. Lasers and Rockets. Laser towers should be harder to produce and research while having greater range. Rocket towers should be introduced in the mean time and rockets should be much cheaper to produce. This gives a better progression to the defensive tools. I would also add a laser rifle that has extended range over the rockets, but is much more expensive to produce and research. This gives an option to take out the creeper rockets then without having to 'game the system'.