Robot battery pack
Posted: Wed Jan 03, 2018 5:09 pm
I had a quick search to see if this idea has come up before but didn’t find anything, apologies if this is an old idea.
One of the challenges with large robot use, either construction or logistics, is keeping them charged. You end up with tons of roboport sand circles of bots waiting for charging. How about having robot battery packs as separate items? The way I see it working is like this:
Have two new items: full and depleted battery packs. Full battery packs can be crafted from batteries and suitable other ingredients (green circuits, copper wire, whatever). Roboports have two inventory slots, one for full batteries and one for depleted batteries. If a robot with no power goes to a roboport, if there are no batteries available, it charges slowly as now. If there are full battery packs, it is instantly fully charged by picking up a full pack and dropping off a depleted one. Then have a recipe for an assembly machine that consumes an appropriate amount of energy that converts depleted battery packs back to full ones. This means instead of robot intensive logistic networks having tons of roboports to support charging, you just need a few, but with the logistical challenge of hauling around depleted and fresh batteries. Let personal roboports do the same, using the player’s inventory, so that if you want to do a big construction project, if you take the effort to prepare a load of spare batteries, the whole thing can go much faster. This technology could be gated behind some kind of “roboport Mk2” if it might be overpowered mid game.
One of the challenges with large robot use, either construction or logistics, is keeping them charged. You end up with tons of roboport sand circles of bots waiting for charging. How about having robot battery packs as separate items? The way I see it working is like this:
Have two new items: full and depleted battery packs. Full battery packs can be crafted from batteries and suitable other ingredients (green circuits, copper wire, whatever). Roboports have two inventory slots, one for full batteries and one for depleted batteries. If a robot with no power goes to a roboport, if there are no batteries available, it charges slowly as now. If there are full battery packs, it is instantly fully charged by picking up a full pack and dropping off a depleted one. Then have a recipe for an assembly machine that consumes an appropriate amount of energy that converts depleted battery packs back to full ones. This means instead of robot intensive logistic networks having tons of roboports to support charging, you just need a few, but with the logistical challenge of hauling around depleted and fresh batteries. Let personal roboports do the same, using the player’s inventory, so that if you want to do a big construction project, if you take the effort to prepare a load of spare batteries, the whole thing can go much faster. This technology could be gated behind some kind of “roboport Mk2” if it might be overpowered mid game.