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Mmoctorio

Posted: Wed Aug 27, 2014 5:12 pm
by Joman
Just random idea that came into my mind.

Factorio goes MMO.

Every player play on his own map but there are some input and output facilities that allow to trade, attack ect.
Player can conquer map pieces filled with resources on strategic map and later this piece is added to his normal game.

Attack and defence will be calculated by number of war robots produced in factories.

As long as resources will be valuable players with most optimized factories would win.

Re: Mmoctorio

Posted: Wed Aug 27, 2014 5:22 pm
by FishSandwich
This sounds like a cool idea, but another style of multiplayer is already coming with 0.11

Re: Mmoctorio

Posted: Tue Sep 02, 2014 8:06 pm
by TGS
Interesting idea, but really that's nothing more than a metagame. That sort of thing could actually be built on top of Factorio without actually being built into Factorio. Though I don't really know that it would be particularly worth it in the long run. Keeping in mind that "trade" really requires supply and demand. The game is ultimately built to provide all the supply you need to meet your demand in your own map. I can't really see many if any situations where you'd need to trade to get something that you don't already have or have the ability to make. Trade without demand is largely a gimmick and unnecessary, certainly not worth investing significant development resources into. As far as the combat I would have to say that again the value of this would be limited. I think the majority of players who are interested in any form of multiplayer are more interested in cooperative play than competitive. Of course that doesn't mean there aren't players who want combat, simply put that they are very much in the minority.

This is a game of creation. If you haven't kept up with other games of creations I'll give you a few pointers in the form of a simple word. Griefers. Of every creation based game that has come on the market to include multiplayer you have ended up with people whose sole interest and goal is to destroy and harm other peoples work and effort. At times going to fairly extreme lengths to achieve this as well. Personally I'd love to see some honest competitive aspects to Factorio however the reality is that as with all games of creation you are going to have people who aren't actually in it for anything other than pissing other people off. Now factor all these things in and you can probably see why investing development time into such a direction is not particularly worth it.

Re: Mmoctorio

Posted: Wed Sep 03, 2014 5:23 am
by cpy
Too much work would be required, multiplayer is more than enough for this game.

Re: Mmoctorio

Posted: Wed Sep 03, 2014 6:54 pm
by ssilk
TGS wrote:ended up with people whose sole interest and goal is to destroy and harm other peoples work and effort. At times going to fairly extreme lengths to achieve this as well. Personally I'd love to see some honest competitive aspects to Factorio however the reality is that as with all games of creation you are going to have people who aren't actually in it for anything other than pissing other people off.
Wouldn't that be a cool game: Built up a factory and when the built-up-time ends the players switch their maps and each player tries to destroy as much as possible. Which isn't that easy, as it sounds, because the other player has of course fortified his factory or there are so much resources, that the bots will easily catch up with the destruction.

I think this would be pure fun, cause it isn't that easy.