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Chest unload logistic

Posted: Mon Aug 25, 2014 7:19 pm
by paschn
Hi there

I produced too much of a kind, then decided to block some spots in the chest, but the gripper always takes out from the first spot of the chest. So the factory which fills the chest has always to reproduce this items, even the chest is full. So the chest never gets rid of the excess.

It would be great if the items from the blocked spots would be taken first or just beginning to take items from the last taken spot instead.

I hope this picture illustrates my problem.

Image

Re: Chest unload logistic

Posted: Mon Aug 25, 2014 10:02 pm
by Turtle
You can control how much of an item is produced or inserted into a logistics chest by using smart inserters.

Re: Chest unload logistic

Posted: Sat Aug 30, 2014 7:49 am
by paschn
yes, that works, but the behavior itself from my point of view is not logical

Re: Chest unload logistic

Posted: Tue Sep 02, 2014 3:11 pm
by Maximus-CZ
Yes, In my opinion too, it should be LIFO*, not FIFO*
Chest should be filled from beggining and emptied from the end.


*LIFO = Last in, First out
*FIFO = First in, First out

Re: Chest unload logistic

Posted: Tue Sep 02, 2014 7:19 pm
by Align
While I agree with LIFO behaviour by default wouldn't the belts in the forbidden slots be ignored regardless?

Re: Chest unload logistic

Posted: Wed Sep 03, 2014 12:14 pm
by Khyron
@paschn
I would like to see this behaviour added but I'm doubtful the devs will go for it. IMHO the best work-around is to manually remove the supplying inserter until the chest is completely emptied. Then, when you notice your factory has ground to a halt because the box is empty, you put the supplying inserter back in. I suspect the devs would see the automatic solving of this problem for us as too easy. But I'd be happy to be proven wrong!
Maximus-CZ wrote:Yes, In my opinion too, it should be LIFO*, not FIFO*
Chest should be filled from beggining and emptied from the end.


*LIFO = Last in, First out
*FIFO = First in, First out
LIFO & FIFO requires tracking the sequence number for each individual item in the chest which is overkill for this problem. All that is required is to take from the right-most stack.

Re: Chest unload logistic

Posted: Wed Sep 03, 2014 1:51 pm
by FishSandwich
Khyron wrote:@paschn
I would like to see this behaviour added but I'm doubtful the devs will go for it.
I can't find the thread but this was brought up a while ago, a dev stated there that they want to change the behaviour but at the moment it is low priority so wouldn't be done for a while.