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Nuclear Artillery Shells

Posted: Sun Dec 17, 2017 3:42 am
by FactorioParadox
We have nuclear ammo versions of bullets and rockets so why not nuclear ammo for the artillery turret? You can even call it an Atomic Bomb if you want.

Edit: Going to come in and say that maybe they should fly slower for the sake of balance.

Re: Nuclear Artillery Shells

Posted: Sun Dec 17, 2017 10:41 am
by Tekky
I agree with the suggestion. It does seem absurd that the only delivery method for nukes is the rocket launcher.

Nuclear artillery on Wikipedia:
https://en.wikipedia.org/wiki/Nuclear_artillery

Related suggestion threads:
viewtopic.php?f=6&t=47238 Nuclear Artillery
viewtopic.php?f=6&t=42744 Nuclear bomb aka nuke and atomic silo

Re: Nuclear Artillery Shells

Posted: Sun Dec 17, 2017 1:24 pm
by bobucles
Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better? :roll:

Re: Nuclear Artillery Shells

Posted: Sun Dec 17, 2017 4:26 pm
by FactorioParadox
bobucles wrote:Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better? :roll:
Yeah, but which one are we more likely to get?

Re: Nuclear Artillery Shells

Posted: Sun Dec 17, 2017 5:02 pm
by Engimage
Totally upvoting this. Nuclear artillery shells make much more sense than nuclear tank ammunition.
And would be totally awesome to observe explosions with newly introduced reveal-on-hit mechanic from artillery.

Re: Nuclear Artillery Shells

Posted: Sun Dec 17, 2017 10:25 pm
by Zavian
FactorioParadox wrote:
bobucles wrote:Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better? :roll:
Yeah, but which one are we more likely to get?
Why can't we have both?

(Just to be clear, I'm not sure either fit in vanilla, but mods for both would be cool. There is already orbital ion cannon, which is sort of similar to "Rods from space concept").

Re: Nuclear Artillery Shells

Posted: Sun Dec 17, 2017 11:08 pm
by chris13524
+1

I think this would be awesome and totally appropriate.

Re: Nuclear Artillery Shells

Posted: Sun Dec 17, 2017 11:13 pm
by SuicideJunkie
bobucles wrote:Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better? :roll:
An alternative rocket payload, that gives you a targeting designator instead of science?

Re: Nuclear Artillery Shells

Posted: Sun Dec 17, 2017 11:18 pm
by FactorioParadox
Zavian wrote:
FactorioParadox wrote:
bobucles wrote:Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better? :roll:
Yeah, but which one are we more likely to get?
Why can't we have both?

(Just to be clear, I'm not sure either fit in vanilla, but mods for both would be cool. There is already orbital ion cannon, which is sort of similar to "Rods from space concept").
I'm not saying we can't, I'm just saying that the devs would be more likely to give us Nuclear artillery shells than kinetic bombardment rods.

Re: Nuclear Artillery Shells

Posted: Sun Dec 17, 2017 11:21 pm
by chris13524
SuicideJunkie wrote:
bobucles wrote:Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better? :roll:
An alternative rocket payload, that gives you a targeting designator instead of science?
I think a rocket is wayyy too expensive to be worth delivering atomic bombs. If the atomic bomb radius was increased significantly, maybe then it would be worth it.

Re: Nuclear Artillery Shells

Posted: Mon Dec 18, 2017 12:36 am
by bobucles
I think a rocket is wayyy too expensive to be worth delivering atomic bombs.
For 1? Yeah probably. For a stack of 10? That's a pretty good number of nukes considering that you can probably pump out a rocket every 5-15 minutes after the first one.

Re: Nuclear Artillery Shells

Posted: Mon Dec 18, 2017 5:04 am
by FactorioParadox
bobucles wrote:
I think a rocket is wayyy too expensive to be worth delivering atomic bombs.
For 1? Yeah probably. For a stack of 10? That's a pretty good number of nukes considering that you can probably pump out a rocket every 5-15 minutes after the first one.
People have made bases that can pump out a rocket a minute.

Re: Nuclear Artillery Shells

Posted: Mon Dec 18, 2017 12:56 pm
by olafthecat
We need this!

+1

Re: Nuclear Artillery Shells

Posted: Mon Dec 18, 2017 1:34 pm
by bobucles
People have made bases that can pump out a rocket a minute.
I don't see a problem with that. A RPM base is pretty damn huge. Calling down 10 nukes a minute is pretty damn impressive all on its own. It probably won't compare to the current super power of artillery, and it would certainly have no value next to a nuclear artillery.

Re: Nuclear Artillery Shells

Posted: Mon Dec 18, 2017 3:09 pm
by chris13524
bobucles wrote:
People have made bases that can pump out a rocket a minute.
I don't see a problem with that. A RPM base is pretty damn huge. Calling down 10 nukes a minute is pretty damn impressive all on its own. It probably won't compare to the current super power of artillery, and it would certainly have no value next to a nuclear artillery.
Except you probably wouldn't get any science packs for sending up nukes instead of satellites.

Re: Nuclear Artillery Shells

Posted: Mon Dec 18, 2017 8:05 pm
by FactorioParadox
chris13524 wrote:
bobucles wrote:
People have made bases that can pump out a rocket a minute.
I don't see a problem with that. A RPM base is pretty damn huge. Calling down 10 nukes a minute is pretty damn impressive all on its own. It probably won't compare to the current super power of artillery, and it would certainly have no value next to a nuclear artillery.
Except you probably wouldn't get any science packs for sending up nukes instead of satellites.
Seems balanced to me. Besides, you can add a second rocket silo so one is launching nukes while the other one is launching satellites. You'll only get half as much science but at least you can have your cake and eat it too I guess.

Re: Nuclear Artillery Shells

Posted: Mon Dec 18, 2017 8:42 pm
by bobucles
Oops! Wrong thread!

Re: Nuclear Artillery Shells

Posted: Mon Dec 18, 2017 9:03 pm
by Engimage
Current implementation of space nuclear warfare from Klonan
https://mods.factorio.com/mods/Klonan/MIRV

Re: Nuclear Artillery Shells

Posted: Wed Dec 20, 2017 5:56 am
by Vykromod
+1, HOWEVER...

I say DON'T make it artillery shells. Instead, have a standalone nuclear missile silo that could launch atomic bombs at a similar range the arty can.

Artillery fires automatically, so I don't want them to waste my expensive atomic bombs on single nests that aliens push into already cleaned areas. Therefore, nukes should be launched from separate missile silo that has no auto mode like arty does. Preferably with larger range than arty manual mode.

Plus, I prefer the feel of using ballistic missiles to deliver my nuclear weaponry, over that of nuclear artillery.

Re: Nuclear Artillery Shells

Posted: Fri Jan 05, 2018 9:25 am
by Jürgen Erhard
Nuclear artillery so yes.

Nuclear rocket launcher so nay. Hmm, mod to remove nuclear man-fired rockets? There appeared a nuclear arty in the meantime. But… can you remove vanilla items in a mod?