Nuclear Artillery Shells

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FactorioParadox
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Nuclear Artillery Shells

Post by FactorioParadox »

We have nuclear ammo versions of bullets and rockets so why not nuclear ammo for the artillery turret? You can even call it an Atomic Bomb if you want.

Edit: Going to come in and say that maybe they should fly slower for the sake of balance.
Last edited by FactorioParadox on Sun Dec 17, 2017 5:46 pm, edited 1 time in total.

Tekky
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Re: Nuclear Artillery Shells

Post by Tekky »

I agree with the suggestion. It does seem absurd that the only delivery method for nukes is the rocket launcher.

Nuclear artillery on Wikipedia:
https://en.wikipedia.org/wiki/Nuclear_artillery

Related suggestion threads:
viewtopic.php?f=6&t=47238 Nuclear Artillery
viewtopic.php?f=6&t=42744 Nuclear bomb aka nuke and atomic silo

bobucles
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Re: Nuclear Artillery Shells

Post by bobucles »

Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better? :roll:

FactorioParadox
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Re: Nuclear Artillery Shells

Post by FactorioParadox »

bobucles wrote:Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better? :roll:
Yeah, but which one are we more likely to get?

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Re: Nuclear Artillery Shells

Post by Engimage »

Totally upvoting this. Nuclear artillery shells make much more sense than nuclear tank ammunition.
And would be totally awesome to observe explosions with newly introduced reveal-on-hit mechanic from artillery.

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Re: Nuclear Artillery Shells

Post by Zavian »

FactorioParadox wrote:
bobucles wrote:Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better? :roll:
Yeah, but which one are we more likely to get?
Why can't we have both?

(Just to be clear, I'm not sure either fit in vanilla, but mods for both would be cool. There is already orbital ion cannon, which is sort of similar to "Rods from space concept").

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Re: Nuclear Artillery Shells

Post by chris13524 »

+1

I think this would be awesome and totally appropriate.

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Re: Nuclear Artillery Shells

Post by SuicideJunkie »

bobucles wrote:Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better? :roll:
An alternative rocket payload, that gives you a targeting designator instead of science?

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Re: Nuclear Artillery Shells

Post by FactorioParadox »

Zavian wrote:
FactorioParadox wrote:
bobucles wrote:Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better? :roll:
Yeah, but which one are we more likely to get?
Why can't we have both?

(Just to be clear, I'm not sure either fit in vanilla, but mods for both would be cool. There is already orbital ion cannon, which is sort of similar to "Rods from space concept").
I'm not saying we can't, I'm just saying that the devs would be more likely to give us Nuclear artillery shells than kinetic bombardment rods.

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Re: Nuclear Artillery Shells

Post by chris13524 »

SuicideJunkie wrote:
bobucles wrote:Dumping nukes via artillery is cool, but wouldn't laying down Rods of God from space be better? :roll:
An alternative rocket payload, that gives you a targeting designator instead of science?
I think a rocket is wayyy too expensive to be worth delivering atomic bombs. If the atomic bomb radius was increased significantly, maybe then it would be worth it.

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Re: Nuclear Artillery Shells

Post by bobucles »

I think a rocket is wayyy too expensive to be worth delivering atomic bombs.
For 1? Yeah probably. For a stack of 10? That's a pretty good number of nukes considering that you can probably pump out a rocket every 5-15 minutes after the first one.

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Re: Nuclear Artillery Shells

Post by FactorioParadox »

bobucles wrote:
I think a rocket is wayyy too expensive to be worth delivering atomic bombs.
For 1? Yeah probably. For a stack of 10? That's a pretty good number of nukes considering that you can probably pump out a rocket every 5-15 minutes after the first one.
People have made bases that can pump out a rocket a minute.

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Re: Nuclear Artillery Shells

Post by olafthecat »

We need this!

+1
Gonna start playing again with 0.16 build.
That's all.

bobucles
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Re: Nuclear Artillery Shells

Post by bobucles »

People have made bases that can pump out a rocket a minute.
I don't see a problem with that. A RPM base is pretty damn huge. Calling down 10 nukes a minute is pretty damn impressive all on its own. It probably won't compare to the current super power of artillery, and it would certainly have no value next to a nuclear artillery.

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Re: Nuclear Artillery Shells

Post by chris13524 »

bobucles wrote:
People have made bases that can pump out a rocket a minute.
I don't see a problem with that. A RPM base is pretty damn huge. Calling down 10 nukes a minute is pretty damn impressive all on its own. It probably won't compare to the current super power of artillery, and it would certainly have no value next to a nuclear artillery.
Except you probably wouldn't get any science packs for sending up nukes instead of satellites.

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Re: Nuclear Artillery Shells

Post by FactorioParadox »

chris13524 wrote:
bobucles wrote:
People have made bases that can pump out a rocket a minute.
I don't see a problem with that. A RPM base is pretty damn huge. Calling down 10 nukes a minute is pretty damn impressive all on its own. It probably won't compare to the current super power of artillery, and it would certainly have no value next to a nuclear artillery.
Except you probably wouldn't get any science packs for sending up nukes instead of satellites.
Seems balanced to me. Besides, you can add a second rocket silo so one is launching nukes while the other one is launching satellites. You'll only get half as much science but at least you can have your cake and eat it too I guess.

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Re: Nuclear Artillery Shells

Post by bobucles »

Oops! Wrong thread!
Last edited by bobucles on Mon Dec 18, 2017 9:10 pm, edited 1 time in total.

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Re: Nuclear Artillery Shells

Post by Engimage »

Current implementation of space nuclear warfare from Klonan
https://mods.factorio.com/mods/Klonan/MIRV

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Re: Nuclear Artillery Shells

Post by Vykromod »

+1, HOWEVER...

I say DON'T make it artillery shells. Instead, have a standalone nuclear missile silo that could launch atomic bombs at a similar range the arty can.

Artillery fires automatically, so I don't want them to waste my expensive atomic bombs on single nests that aliens push into already cleaned areas. Therefore, nukes should be launched from separate missile silo that has no auto mode like arty does. Preferably with larger range than arty manual mode.

Plus, I prefer the feel of using ballistic missiles to deliver my nuclear weaponry, over that of nuclear artillery.
Last edited by Vykromod on Tue Feb 06, 2018 11:32 am, edited 1 time in total.

Jürgen Erhard
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Re: Nuclear Artillery Shells

Post by Jürgen Erhard »

Nuclear artillery so yes.

Nuclear rocket launcher so nay. Hmm, mod to remove nuclear man-fired rockets? There appeared a nuclear arty in the meantime. But… can you remove vanilla items in a mod?

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