Do not cancel entity ghost when mining overlaid trees

Suggestions that have been added to the game.

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mkaito
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Do not cancel entity ghost when mining overlaid trees

Post by mkaito »

TL;DR
When mining a tree that's in the way of a blueprint, do not immediately clear the entity ghost under the tree when done mining said tree.

What ?
When you shift-place a blueprint over trees, those threes that are in the way are marked for deconstruction.

Then, if you manually go and mine said tree, there's almost no delay between the end of the mining action and when the same right-click removes the entity ghost under the tree.

I propose a quality of life improvement to this. Either put a delay between the two actions, so I have time to stop clicking, or require me to release the click and press again to actually remove the ghost.
Blueprint with trees marked for removal
Blueprint with trees marked for removal
2017-12-14-200211_1920x1057_scrot.png (5.82 MiB) Viewed 1563 times
Why ?
I think this would improve the usability of early game blueprints, making them a more valuable tool for planning and layout of your future base.

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5thHorseman
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Re: Do not cancel entity ghost when mining overlaid trees

Post by 5thHorseman »

Agreed. It already works with removing trees (or anything) from ore patches.

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ickputzdirwech
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Re: Do not cancel entity ghost when mining overlaid trees

Post by ickputzdirwech »

This has been implemented. Ghost are now not deleted if you mine entities on top of them.
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