New manipulators and conveyor

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
User avatar
Dron__
Inserter
Inserter
Posts: 21
Joined: Tue Nov 08, 2016 3:02 pm
Contact:

New manipulators and conveyor

Post by Dron__ »

I think we need new mechanics that can help compete with bots

Manipulator on the rail (Rail Mounted Manipulator):
- takes up less space.
- will exclude tape overflow.
Manipulator on the rail

Screw conveyor:

- will enable to create a conveyor under the ground.
- transports solid and liquid resources.
Screw conveyor
Spoiler
p.s. will make the transportation of resources more balanced, it will be possible to design and build more complex factories and transport interchanges
Last edited by Dron__ on Sun Feb 11, 2018 10:40 am, edited 2 times in total.

User avatar
Dron__
Inserter
Inserter
Posts: 21
Joined: Tue Nov 08, 2016 3:02 pm
Contact:

Re: New manipulators and conveyor

Post by Dron__ »

I suggest adding a simple conveyor at the initial stage of the game, since, in the beginning the main resource is a tree, many save metal, therefore a simple conveyor will be constructed from Iron gear wheel and wood
simple conveyor.png
simple conveyor.png (14.47 KiB) Viewed 2848 times
photo conveyor

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2633
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: New manipulators and conveyor

Post by steinio »

Lol if you have an iron gear, you will have the one plate to build a belt. Well it's 2 belts.
Image

Transport Belt Repair Man

View unread Posts

User avatar
Dron__
Inserter
Inserter
Posts: 21
Joined: Tue Nov 08, 2016 3:02 pm
Contact:

Re: New manipulators and conveyor

Post by Dron__ »

steinio wrote:Lol if you have an iron gear, you will have the one plate to build a belt. Well it's 2 belts.
saving is obvious, we save the resource (plate) and time (amount of time needed to craft the item)
123.png
123.png (35.49 KiB) Viewed 2834 times

Xelephant
Long Handed Inserter
Long Handed Inserter
Posts: 57
Joined: Sat Mar 26, 2016 6:58 pm
Contact:

Re: New manipulators and conveyor

Post by Xelephant »

But you don't use one Furnace to supply all your base with iron, do you?
If you use 35 Furni you get 1 Iron Plate each 0.1 Second, so Time isn't really a Factor in Factorio. If it takes to long, upscale it!

User avatar
Dron__
Inserter
Inserter
Posts: 21
Joined: Tue Nov 08, 2016 3:02 pm
Contact:

Re: New manipulators and conveyor

Post by Dron__ »

Xelephant wrote:But you don't use one Furnace to supply all your base with iron, do you?
am use Burner mining drill, Stone furnace, initial set at start, The base needs to be built quickly, saving resources and time.
I think it is necessary to explain, simple conveyor only for beginners

mp0011
Fast Inserter
Fast Inserter
Posts: 216
Joined: Mon Mar 20, 2017 1:17 am
Contact:

Re: New manipulators and conveyor

Post by mp0011 »

The railed inserters... looks good, but the logic behind could be hard. Each hand (if there are many on one rail) need to actively "hunt" for cargo, grab it (no stack bonus if it is moving), then actively find target to drop. Lot of UPS wasted here.

Better option is "over-belt" inserter. Stationary object with built-in belt section.

Post Reply

Return to “Ideas and Suggestions”