Teleporter
Posted: Tue Mar 12, 2013 5:16 pm
How about if there is a teleporter for items there so you do not need to lay miles of conveyor belts
Not necessarily. A kind of "protection" to avoid abuse could be build in. For example there have to be a distance of lets say 500 blocks between each teleporter (to prevent wormhole-instability )Mysteria9 wrote:And that would kinda kill the entire purpose of this game, in my opinion.
Yes, trains would really fit for the raw-resource-hauling task.Lukasecicek wrote:And how about trains? Those are already in-game (but not hauling stuff right now)
I can imagine mining deposits far away, while making autoamted trains to go when full to the central base with goods/raw materials.
I see your point. I do like the ideas about automatic freight trains better though!drs9999 wrote:Not necessarily. A kind of "protection" to avoid abuse could be build in. For example there have to be a distance of lets say 500 blocks between each teleporter (to prevent wormhole-instability )Mysteria9 wrote:And that would kinda kill the entire purpose of this game, in my opinion.
This can be very usefull when your near ore-deposits are depleted and you have to claim deposits far far away. In this case it wont be gamebreaking in my opinion.
or each teleport is paired up and needs constant power at huge rates to run, to the degree that the only feasible way would be to make large solar farms JUST for one teleporter.....andzoak wrote:If consumption of power by teleporter will be very high, then teleporter doesn't kill rails and other transportation methods. When we add limit of distance it can be very expensive, so it could be used in the most important places.
Did you really say "massive solar farm for getting massive *constant* amount of power"?Dakkanor wrote:or each teleport is paired up and needs constant power at huge rates to run, to the degree that the only feasible way would be to make large solar farms JUST for one teleporter.....andzoak wrote:If consumption of power by teleporter will be very high, then teleporter doesn't kill rails and other transportation methods. When we add limit of distance it can be very expensive, so it could be used in the most important places.
shamefully i did, to rework the idea into something that makes more logical sense have it require a charge up-time and any interruption would reset this time, this would make the most viable time to be the middle of the day once solar panels have had time to charge it up and then have the remaining draw for the actual 'portMF- wrote:Did you really say "massive solar farm for getting massive *constant* amount of power"?