Allow drag-and-drop of blueprint components onto icons.

Post your ideas and suggestions how to improve the game.
Post Reply
dewiniaid
Long Handed Inserter
Long Handed Inserter
Posts: 92
Joined: Tue Mar 07, 2017 8:50 pm
Contact:

Allow drag-and-drop of blueprint components onto icons.

Post by dewiniaid » Tue Nov 21, 2017 4:32 am

When creating a blueprint, you can choose up to 4 icons (of which the game makes a passable attempt at guessing at), and there's a convenient display of all of the blueprint components.

To save some time, it should be possible to drag a component's icon into one of the one of the blueprint icons to quickly assign that icon without having to hunt for it through the giant "Select a signal" menu (which is incorrect text and I'll file a bug report on it...). Likewise, it should be possible to reorder the icons by dragging them to different slots (swapping with the icon in that slot.)

This is a tiny minor UX thing, but with the ongoing UX overhaul it seems like a good time to make these sorts of changes.

nljr
Long Handed Inserter
Long Handed Inserter
Posts: 88
Joined: Tue May 30, 2017 2:32 am
Contact:

Re: Allow drag-and-drop of blueprint components onto icons.

Post by nljr » Tue Nov 21, 2017 11:34 pm

This seems like a pretty good idea. If we're lucky, it may already be part of the UI changes scheduled for 0.17

DerGraue
Long Handed Inserter
Long Handed Inserter
Posts: 89
Joined: Mon May 30, 2016 12:12 pm
Contact:

Re: Allow drag-and-drop of blueprint components onto icons.

Post by DerGraue » Wed Nov 22, 2017 2:22 am

Very good idea. Clicking through icons in blueprints has cost me way too much time, especially if you keep making small changes to your build and then blueprinting it again and again.
There should also be an option to keep the name and icons of a blueprint and redraw the blueprint. But that's another problem.

Post Reply

Return to “Ideas and Suggestions”

Who is online

Users browsing this forum: No registered users