Page 1 of 1

Ideas For The Ending

Posted: Mon Nov 20, 2017 10:53 pm
by Interceptor
Hi there! I've copied and pasted this post from steam to receive max feedback from you guys :D

I've been playing Factorio for quite a long time and I know the ending isn't quite satisfactory and still in progress.

So here's my suggestion on how the game could end in different ways:

Your first goal is to launch that satellite in orbit (Just like it is now) so you can communicate with other people to come rescue you. You will be then instructed on how the rescue is going to happen: Either you build yourself a bigger rocket which allows you to get in and be rescued in orbit (WIll require more time and lots of ressource), or you clear a landing site for them and place a beacon. (They will send you the 2 Blueprints and you'll have to build either of them)

For the latter, you'll be assigned to clear a specific perimeter somewhere random on the map so they have enough "safe space" from the aliens to perform a landing. This will be achieved by destroying spawners in that marked area and fortify that position and place a beacon so they know that you're ready (The beacon will only activate if no biter and no spawner are in the specific location).

After that a countdown of perhaps 15 minutes will activate and the aliens nearby will be attracted by that signal and attack you heavily (This will require some power management since there are day night cycles). You will have to hold out and secure the place till the help arrives. The countdown shouldn't be canceled once activated if there are biters in the vincinity since your task will be to protect the beacon at all cost which will be difficult enough. If you hold out you win, if not you'll have to do it again and reinforce it more or switch to the rocket rescue ending.

I hope you enjoyed reading this suggestion and I'm open to criticism and questions from you guys :)

Re: Ideas For An Alternative Ending

Posted: Tue Nov 21, 2017 3:51 am
by eradicator
I kinda like the "clear a landing zone and defend it" idea (so much that i might steal it for a personal scenario :P). But i'm not sure how this would fit into endless/sandbox game. If you just got rescused from the planet then why the fuck are you still there? On the other hand getting "space science" from rockets isn't realistic or logical either...so, why not :)

Re: Ideas For An Alternative Ending

Posted: Tue Nov 21, 2017 9:48 am
by Interceptor
eradicator wrote:I kinda like the "clear a landing zone and defend it" idea (so much that i might steal it for a personal scenario :P). But i'm not sure how this would fit into endless/sandbox game. If you just got rescused from the planet then why the fuck are you still there? On the other hand getting "space science" from rockets isn't realistic or logical either...so, why not :)
Good point concerning the endless / sandbox mode but nobody forces you to launch the satellite in the first place ;). What do you mean by stealing it? Are you a modder :D ?

Re: Ideas For An Alternative Ending

Posted: Tue Nov 21, 2017 10:20 am
by BlakeMW
Come rescue you? Dear god no. After all the genocide of a presentient species I've committed (which I feel surely must be a serious crime) I launch a satellite to broadcast a message laying claim to the planet and warning that anyone who trespasses will get nuked into oblivion.

Re: Ideas For The Ending

Posted: Tue Nov 21, 2017 2:17 pm
by Interceptor
BlakeMW wrote:Come rescue you? Dear god no. After all the genocide of a presentient species I've committed (which I feel surely must be a serious crime) I launch a satellite to broadcast a message laying claim to the planet and warning that anyone who trespasses will get nuked into oblivion.
Hahahaha that would also be an idea :D. I think multiple endings are good but I thought that my proposed ending would make the most sense for this game.

Also I'd like to point out that you're only killing those aliens to survive which isn't considered as a crime (except if you're a sick man and try to whipe them completly out, but who will be able to prove that? ;))

Re: Ideas For The Ending

Posted: Tue Nov 21, 2017 8:52 pm
by BlakeMW
Interceptor wrote: Also I'd like to point out that you're only killing those aliens to
... build the universe's largest personal train set and see how many rockets a minute you can launch.

Re: Ideas For The Ending

Posted: Tue Nov 21, 2017 11:51 pm
by Interceptor
BlakeMW wrote:
Interceptor wrote: Also I'd like to point out that you're only killing those aliens to
... build the universe's largest personal train set and see how many rockets a minute you can launch.
Although I admire your humor, I'd like to return to the topic if you would be so kind troll? ;)