Ideas For The Ending
Posted: Mon Nov 20, 2017 10:53 pm
Hi there! I've copied and pasted this post from steam to receive max feedback from you guys
I've been playing Factorio for quite a long time and I know the ending isn't quite satisfactory and still in progress.
So here's my suggestion on how the game could end in different ways:
Your first goal is to launch that satellite in orbit (Just like it is now) so you can communicate with other people to come rescue you. You will be then instructed on how the rescue is going to happen: Either you build yourself a bigger rocket which allows you to get in and be rescued in orbit (WIll require more time and lots of ressource), or you clear a landing site for them and place a beacon. (They will send you the 2 Blueprints and you'll have to build either of them)
For the latter, you'll be assigned to clear a specific perimeter somewhere random on the map so they have enough "safe space" from the aliens to perform a landing. This will be achieved by destroying spawners in that marked area and fortify that position and place a beacon so they know that you're ready (The beacon will only activate if no biter and no spawner are in the specific location).
After that a countdown of perhaps 15 minutes will activate and the aliens nearby will be attracted by that signal and attack you heavily (This will require some power management since there are day night cycles). You will have to hold out and secure the place till the help arrives. The countdown shouldn't be canceled once activated if there are biters in the vincinity since your task will be to protect the beacon at all cost which will be difficult enough. If you hold out you win, if not you'll have to do it again and reinforce it more or switch to the rocket rescue ending.
I hope you enjoyed reading this suggestion and I'm open to criticism and questions from you guys
I've been playing Factorio for quite a long time and I know the ending isn't quite satisfactory and still in progress.
So here's my suggestion on how the game could end in different ways:
Your first goal is to launch that satellite in orbit (Just like it is now) so you can communicate with other people to come rescue you. You will be then instructed on how the rescue is going to happen: Either you build yourself a bigger rocket which allows you to get in and be rescued in orbit (WIll require more time and lots of ressource), or you clear a landing site for them and place a beacon. (They will send you the 2 Blueprints and you'll have to build either of them)
For the latter, you'll be assigned to clear a specific perimeter somewhere random on the map so they have enough "safe space" from the aliens to perform a landing. This will be achieved by destroying spawners in that marked area and fortify that position and place a beacon so they know that you're ready (The beacon will only activate if no biter and no spawner are in the specific location).
After that a countdown of perhaps 15 minutes will activate and the aliens nearby will be attracted by that signal and attack you heavily (This will require some power management since there are day night cycles). You will have to hold out and secure the place till the help arrives. The countdown shouldn't be canceled once activated if there are biters in the vincinity since your task will be to protect the beacon at all cost which will be difficult enough. If you hold out you win, if not you'll have to do it again and reinforce it more or switch to the rocket rescue ending.
I hope you enjoyed reading this suggestion and I'm open to criticism and questions from you guys