[0.15.37] Dialog Button Order & Caption UX

Suggestions that have been added to the game.

Moderator: ickputzdirwech

Post Reply
phi1010
Inserter
Inserter
Posts: 46
Joined: Sat Aug 20, 2016 3:31 pm
Contact:

[0.15.37] Dialog Button Order & Caption UX

Post by phi1010 »

The buttons in the dialogs make it difficult to quickly navigating without reading, since the order differs, and the Text for aborting the current operation is not the same:

Browse Games:
================ Refresh | Back | Join Game

New Game:
Reset | Mod Settings ================ Generate | Close

Direct Connection:
================ Connect | Back

Load Game:
Map Exchange String | Sync Mods with Save ================ Load | Back

Please use the same order for the buttons in all dialogs (preferably the OS order, thus on Windows "OK | Cancel", not "Cancel | OK"), and use the same caption for at least the Back/Cancel/Close-Buttons, where possible. Also, it seems strange that the Refresh button is right aligned, although it doesn't close the dialog as the Back/Join buttons do.

Loewchen
Global Moderator
Global Moderator
Posts: 8284
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [0.15.37] Dialog Button Order & Caption UX

Post by Loewchen »

Nothing of this describes a bug.

phi1010
Inserter
Inserter
Posts: 46
Joined: Sat Aug 20, 2016 3:31 pm
Contact:

Re: [0.15.37] Dialog Button Order & Caption UX

Post by phi1010 »

It's an objective flaw by current standards of user interface design -- there's a reason for Windows, Android, iOS et cetera having guidelines specifying correct button placement.

If you want to reserve the bug section for logic/software/programming bugs, please move it to ideas; but I don't see why definite user interface problems should be ignored.

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 5148
Joined: Sun Jan 11, 2015 2:09 pm
Contact:

Re: [0.15.37] Dialog Button Order & Caption UX

Post by Klonan »

phi1010 wrote:The buttons in the dialogs make it difficult to quickly navigating without reading, since the order differs, and the Text for aborting the current operation is not the same:

Browse Games:
================ Refresh | Back | Join Game

New Game:
Reset | Mod Settings ================ Generate | Close

Direct Connection:
================ Connect | Back

Load Game:
Map Exchange String | Sync Mods with Save ================ Load | Back

Please use the same order for the buttons in all dialogs (preferably the OS order, thus on Windows "OK | Cancel", not "Cancel | OK"), and use the same caption for at least the Back/Cancel/Close-Buttons, where possible. Also, it seems strange that the Refresh button is right aligned, although it doesn't close the dialog as the Back/Join buttons do.
Thanks for the feedback and specific cases of these inconsistencies

This is something we hope to address with the GUI rewrite, and the general polishings toward 1.0

Post Reply

Return to “Implemented Suggestions”