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Goal of the game

Posted: Sat Aug 16, 2014 1:06 pm
by Finder
Game if very interesting, but if you pay 10-20 hours, you find what factory exist for nothing. Let me explain. Every factory produce tons of resource, at start of game there two main resource consumption:
  • Research
  • Player ammunition
But after ten hors of game all researches are done, and all ammunition are buid. So no reason to build big factory. New building unable to produce anything, because there no costumers!

This is my idea: Factory need costumers.

A can invent different options. Build gigantic spacecraft, send resource back to earth, e.t.c. Most marching to game concept idea, is colonists. Colonist can consume wide range of resources. Every colonist want flying car (Flying robot frame), smartphone (Processing Unit), holo-TV (lasers), e.t.c.

This idea add gameplay more deepens with few new building. For example at high difficulty level, colonist resource consumption can grow independently. This grow require from player great planning of factory, to satisfaction it requirements. Build special store, to continue supply even in case of factory failure. Of course, on low difficulty, player must only spent fixed resources to colonist to take some advanced tech, in any time when he want.

Re: Goal of the game

Posted: Sat Aug 16, 2014 1:28 pm
by Finder
Colonists may implement in different way. One is: began from oil technology, escape pods with children inside start falling from sky. Yes, with children. It explain all. Children saved first in case of emergency. Hero – are survival specialist, sent forward, on fast exploration shuttle, to prepare colony. Why hero need to build gigantic factory. Why colonist not help to build it.

Also it motivate player to help colonist, and make more interesting campaign. For example supply, little colony with daughter of hero, surrounded with aliens.
Also it allow to make interesting end-goal of game. Because children need fresh air, eliminate all pollution. And when pollution decrease enough, some biter go to ally with you and help with it. Peace with aliens good end-goal of game.

Re: Goal of the game

Posted: Tue Aug 19, 2014 5:21 am
by Regnizigre
What if companies that landed on the planet gave you contracts to build them factories or systems according to their needs. This could include a certain amount of product by a specific time, or an amount of product per second or minute. There could also be space restrictions, as well as the challenge of having to work with their existing setup. In return, they could give you some things that you need, like alien artifacts or other resources you might need at that time.

Re: Goal of the game

Posted: Mon Aug 25, 2014 3:46 am
by The Colonist
I know how it feels. when you get all the technologies there is really nothing left to work for, but this NOT a problem. no game can have unlimited goals and even if a game could no human has a large enough attention span to play a game forever :cry: . Just take a break from the game, play a different game for a week or two, and you will become interested in the game again.


It is just the way our minds work, humans have unlimited wants when reality itself is limited :) .

Re: Goal of the game

Posted: Wed Aug 27, 2014 9:49 am
by douby
Survivors falling from sky, that would really give scenario campaigns much more emotions. Today player feels alone in game, i know there are aliens but ... you know :-)

Re: Goal of the game

Posted: Fri Aug 29, 2014 6:04 am
by ssilk
I think there is a gap, between what players wants to see and what the game really needs, to have a real goal.

And the colony-idea is such a thing. see https://forums.factorio.com/forum/vie ... ame#p41960

(... while the idea to produce stuff to deliver it to earth is so simple, that it could work. :) )

Re: Goal of the game

Posted: Mon Sep 08, 2014 11:50 am
by timmy2014
New to the forum and game but this is one of my main concerns about the current game. I have only played the demo at the moment and love the mechanics of the game however you very quickly have huge quantities of materials with little to do with them. I will certainly be getting the main game at some point but am into a few other games at the moment so thought I would let this develop a bit more before buying.

An idea I had which is similar to those suggested here is a mode called something like War Machine. The premise being that there is a war underway, either on the planet we're on now, against the biters, or on earth, you have been tasked with setting up a factory to supply the needs of this war machine. You then have a depot type building on the map which you have to supply goods to. At set intervals you receive orders for resources, ammo etc. which you have to deliver to the depot. These orders can change each time requiring you to have flexibility in your factories output, there can also be special orders for more complex things, turrets, weapons etc.

If you fail to meet the order in time it could just be a fail condition but a better system would be if you had a balance of power bar. If you meet the orders your side begins to win out, if you miss orders or don't supply all goods you start to lose out. This could result in things like bigger orders to fill or more enemies attacking your factory, ultimately the longer you don't fulfil the order the harder it gets until eventually you lose.

Not sure this fits into the lore of the game fully but I think this fairly simple mechanic could add a lot to the longevity of the game. Just my idea all in all though think this game will develop nicely regardless and cant wait to play it fully.

Re: Goal of the game

Posted: Mon Sep 08, 2014 12:54 pm
by ssilk
Play the supply challenge mod (Scenario packs) and then come back.

Re: Goal of the game

Posted: Mon Sep 08, 2014 6:25 pm
by timmy2014
Thanks for the response, is this the scenario packs you get with the Furnace Attendant package or is it linked to a specific mod pack?

Re: Goal of the game

Posted: Tue Sep 09, 2014 12:39 am
by ssilk