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Belt Speed customisation

Posted: Fri Nov 10, 2017 2:02 pm
by DarkOmen
TL;DR
Variable Speed customisation between 2 circuit connected points on a single belt
What ?
Although 3 belts worth of speed is enough what I'm asking for is to connect a belt to the circuit network and be able to customise the speed the belt is moving at between connected sections

Why ?
to better optimise throughput and workflow of certain actions and allow for variable belt speeds between yellow and blue or even potentially stop a belts movement when no items are present increasing overall UPS with large belt driven factories.

Re: Belt Speed customisation

Posted: Fri Nov 10, 2017 5:59 pm
by Jap2.0
You can turn belts off. Do you have any practical examples where a variable speed would be useful and not just a pain to implement?

Re: Belt Speed customisation

Posted: Fri Nov 10, 2017 6:15 pm
by Tekky
With 0.16, there will be significant performance optimizations with belts, so this will be less of an issue.

Re: Belt Speed customisation

Posted: Fri Nov 10, 2017 11:13 pm
by eradicator
Is there any statistical evidence about how much the current speed of a belt (yellow vs red vs blue) affects game performance? I kind of doubt that the speed as such is a major performance drain.

Re: Belt Speed customisation

Posted: Sat Nov 11, 2017 12:04 am
by JohnyDL
I can see this being useful to moderate/slow certain places in belt factories to say deliver precise ratios just by using belt speed but I fear that the UPS effect of something like this would be a drop because more checking is going on to set the speed than is saved by not moving the belt when lines are full. Right now (as far as I am aware) if a belt is backed up and not interacted with it has 0 effect on UPS vs same belt not existing

Re: Belt Speed customisation

Posted: Wed Dec 06, 2017 9:54 pm
by CmdrKeen
eradicator wrote:Is there any statistical evidence about how much the current speed of a belt (yellow vs red vs blue) affects game performance? I kind of doubt that the speed as such is a major performance drain.
the way it sounded to me, the belts would be extremely optimized (50-100x) in areas with few to no gaps.

https://www.factorio.com/blog/post/fff-176