better scaleing difficulty for endgame
Posted: Mon Oct 09, 2017 3:33 pm
Hi guys,
last time i played with a friend of mine factorio, it was a too easy even with the hardest settings of game difficulty.
The wealth of all player structures and items should be calculated into a score. That score determines the strengh of the aliens. The higher the score the stronger. If the aliens manage to make a blow and destroy structures or drain the resources (due to repair, ammonition etc.) the score decreases resulting in weaker aliens. This way the game will be a challenge till the end.
In addition there should be new units e.g. flying creatures, artillery of the aliens that can destroy laser turrets but need time to be placed, nydus worm (form sc2) to dig tunnels,a overlord (form sc2) to drop enemies in bases, according to small medium big behemoth maybe queen or king nearly invincible just with nuclear bombs, ...
Best regards, nice game
DelfHerr
last time i played with a friend of mine factorio, it was a too easy even with the hardest settings of game difficulty.
The wealth of all player structures and items should be calculated into a score. That score determines the strengh of the aliens. The higher the score the stronger. If the aliens manage to make a blow and destroy structures or drain the resources (due to repair, ammonition etc.) the score decreases resulting in weaker aliens. This way the game will be a challenge till the end.
In addition there should be new units e.g. flying creatures, artillery of the aliens that can destroy laser turrets but need time to be placed, nydus worm (form sc2) to dig tunnels,a overlord (form sc2) to drop enemies in bases, according to small medium big behemoth maybe queen or king nearly invincible just with nuclear bombs, ...
Best regards, nice game
DelfHerr