QOLs for Eyedropper tool
Posted: Sat Oct 07, 2017 11:41 am
viewtopic.php?f=38&t=53193&start=20#p311191bobucles wrote:Ah, sweet. Quality of life stuff.
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The ability to use eyedropper without the item on hand. For better ghosting. An ability to ghost with empty inventory would be great for creative uses as well.
The ability to add or remove modules remotely, even if it takes a special module planner or something.
An upgraded eyedropper that copies the settings of the ghosts you build on( belt direction, assembly task, etc.) Bonus points if it places the correct item too. Maybe shift q?
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My addition:
TL;DR
QOLs for picker tool (other ideas snipped)What ?
When placing an item and you run out you get a BP-able version to keep working with (this is in picker extended and works wonders)Picking up a blueprint in world if you try picker and don't have the item in the inventory (not in picker extended but would be a logical progression)
Copying Ghost settings when placing in world by hand (part of Ghost planner Mod)
being able to click an item in the crafting menu with a blueprint to get a blue-printable version rather than needing to craft or request the item or looking elsewhere on the map for a matching item.
when placing a blueprint on top of built structures if the structure can add the ghost's instructions (IE it's blank and the ghost isn't) it will.
when placing blueprints over built structures the module settings of the ghost will be added to the structure if possible (fast upgrading the same type is allowed swapping types is not) when removing modules the existing modules must be removed before future ones can be planned.