Glyph's big list of feedback: feature requests and more!
Posted: Mon Aug 11, 2014 10:35 pm
NOTE: This is an ancient thread, see my "five years later" update for fun here: viewtopic.php?f=6&t=5319&p=471188#p471188
Original post:
Glyph's list of feedback:
Request: A "mirror" button for blueprint placing. Blueprints could then be rotated and mirrored.
Request: Allow replacing transport belts with splitters, without having to first delete the transport belts. Any transport belt below an inserter ought to be removed when placing. This is especially useful when forking a supply line.
Request: "Pasting" a copied building template (shift right click, shift left click) could work when the original building that is copied gets destroyed.
Request: When using the Z key to drop items onto a conveyor, it is currently possible to be hovering the mouse over part of the conveyor belt and still have the items drop to the side of the belt. This is annoying. Further, when hovering over a belt and dropping items with Z, it would be nice if the game would look for the nearest spot on the belt to drop the item (or maybe on the closest lane being hovered only). And if there is no spot, it would be nice if the item wouldn't drop at all so that you don't accidentally dump items next to a track when intending to put them on the track.
Request: Allow green / red circuits to connect to pretty much anything that moves. This includes all actuators e.g. conveyor belts, factories, refineries, all inserters, etc. The cables will act to turn on/off the things they are connected to in the same way as smart inserters. I'd really rather have boolean output devices (input wire with sensors, output wire with result), so that I could control many things with one logic gate.
Request: A hotkey to toggle powerline visibility on/off and make powerpoles transparent.
Bug: Holding right click anywhere in a ground cell ought to deconstruct whatever building is in that square. Right now, you can be hovering over the correct cell, hold right click, and nothing happens. (Tested with small power lines). If it's possible to have more than one right-clickable object in a single ground cell, then perhaps you could check for that condition and if there is only one object then right clicking anywhere in the cell works.
Request: Allow in-place replacement of small power lines with medium power lines.
Request: Train tracks take too long to destroy given how many you must place to have a useful rails system. It takes far longer to take down a track than to lay it. Deconstruction robots would work but are not the best tool for very long tracks as roboports must be placed along the long track and then destroyed.
Request: Shift-leftclick a piece of armor equipment to try to insert it into the player's currently equipped armor. Just find the first spot that fits, going left to right, top to bottom.
Bug: When holding a module and then left clicking onto another module inside a building, the original module ought to be replaced with the held one. The original may be moved to the player's inventory.
Bug: When right clicking to drop a single item from a stack into your inventory, right clicking on the dark area between inventory slots does not drop the item. The inventory is normally sorted anyway, so it makes sense to right click anywhere to drop a single item. An even better solution would be to have no unclickable spots in the inventory. The GUI ought to guess which square the user is clicking, even if it is between cells.
Bug/missing feature: Can only copy/paste building settings (using shift right/left click) between the exact same building. Manufacturing Machine 1 should be copyable to Machine 2 and visa versa if the recipe is supported by Machine 1.
Request: Conveyor Belts ought to push dead bodies around in the same way that the player is pushed around by conveyors, even if dead bodies don't interract with anything else (except maybe other dead bodies). It would make sense that bodies over a certain size are not pushed around.
Original post:
Glyph's list of feedback:
Request: A "mirror" button for blueprint placing. Blueprints could then be rotated and mirrored.
Request: Allow replacing transport belts with splitters, without having to first delete the transport belts. Any transport belt below an inserter ought to be removed when placing. This is especially useful when forking a supply line.
Request: "Pasting" a copied building template (shift right click, shift left click) could work when the original building that is copied gets destroyed.
Request: When using the Z key to drop items onto a conveyor, it is currently possible to be hovering the mouse over part of the conveyor belt and still have the items drop to the side of the belt. This is annoying. Further, when hovering over a belt and dropping items with Z, it would be nice if the game would look for the nearest spot on the belt to drop the item (or maybe on the closest lane being hovered only). And if there is no spot, it would be nice if the item wouldn't drop at all so that you don't accidentally dump items next to a track when intending to put them on the track.
Request: Allow green / red circuits to connect to pretty much anything that moves. This includes all actuators e.g. conveyor belts, factories, refineries, all inserters, etc. The cables will act to turn on/off the things they are connected to in the same way as smart inserters. I'd really rather have boolean output devices (input wire with sensors, output wire with result), so that I could control many things with one logic gate.
Request: A hotkey to toggle powerline visibility on/off and make powerpoles transparent.
Bug: Holding right click anywhere in a ground cell ought to deconstruct whatever building is in that square. Right now, you can be hovering over the correct cell, hold right click, and nothing happens. (Tested with small power lines). If it's possible to have more than one right-clickable object in a single ground cell, then perhaps you could check for that condition and if there is only one object then right clicking anywhere in the cell works.
Request: Allow in-place replacement of small power lines with medium power lines.
Request: Train tracks take too long to destroy given how many you must place to have a useful rails system. It takes far longer to take down a track than to lay it. Deconstruction robots would work but are not the best tool for very long tracks as roboports must be placed along the long track and then destroyed.
Request: Shift-leftclick a piece of armor equipment to try to insert it into the player's currently equipped armor. Just find the first spot that fits, going left to right, top to bottom.
Bug: When holding a module and then left clicking onto another module inside a building, the original module ought to be replaced with the held one. The original may be moved to the player's inventory.
Bug: When right clicking to drop a single item from a stack into your inventory, right clicking on the dark area between inventory slots does not drop the item. The inventory is normally sorted anyway, so it makes sense to right click anywhere to drop a single item. An even better solution would be to have no unclickable spots in the inventory. The GUI ought to guess which square the user is clicking, even if it is between cells.
Bug/missing feature: Can only copy/paste building settings (using shift right/left click) between the exact same building. Manufacturing Machine 1 should be copyable to Machine 2 and visa versa if the recipe is supported by Machine 1.
Request: Conveyor Belts ought to push dead bodies around in the same way that the player is pushed around by conveyors, even if dead bodies don't interract with anything else (except maybe other dead bodies). It would make sense that bodies over a certain size are not pushed around.