More Command Freedom

Post your ideas and suggestions how to improve the game.

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NamelessMurder
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More Command Freedom

Post by NamelessMurder »

It always struck me as weird as why making the game harder in the middle of playing it still disabled achievements. I've spent 60+ hours on a world, and I've lined my wall with double laser turrets, double walled, made sure all my train stops were guarded, and poured in effort to secure my factory. Then I find out my world is on peaceful. I haven't yet gotten all the achievements, like to produce 5k processing units an hour, but I want a hostile world, so I'd be hoping that I could request a change here. So essentially I have a guarded base, and biters won't even attack. I want to use LUA commands to change it, but that will disable my achievement progression.

Koub
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Re: More Command Freedom

Post by Koub »

1) build the ultimate factory on peaceful, with full defense, a ton of dps upgrades from infinite research
2) Switch on "non peaceful" by console command
3) earn mass achievements while nothing can be of any threat
Achievements the easy way :)
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BenSeidel
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Re: More Command Freedom

Post by BenSeidel »

Koub wrote:Achievements the easy way :)
load up a friends map.

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eradicator
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Re: More Command Freedom

Post by eradicator »

/c let's you run any command you want in a touring complete language. It's impossible to judge a command for its "difficulty factor". And as Koub already said. Your example is actually making things easier :P

That aside if mods are on the table there are several (i think "Change Map Settings" was one of them) that allow you to toggle peaceful mode.
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bobingabout
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Re: More Command Freedom

Post by bobingabout »

Put your command in a script file with a unique name.
Drop it in the base's migration subfolder.
next time you load, the command will be executed, but since it's a migration, it will be treat like you updated the game and bypass the command given override.
then when you're done delete the migration script.
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5thHorseman
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Re: More Command Freedom

Post by 5thHorseman »

eradicator wrote:/c let's you run any command you want in a touring complete language. It's impossible to judge a command for its "difficulty factor". And as Koub already said. Your example is actually making things easier :P

That aside if mods are on the table there are several (i think "Change Map Settings" was one of them) that allow you to toggle peaceful mode.
bobingabout wrote:Put your command in a script file with a unique name.
Drop it in the base's migration subfolder.
next time you load, the command will be executed, but since it's a migration, it will be treat like you updated the game and bypass the command given override.
then when you're done delete the migration script.
The fact that anybody with a little knowledge can do either of these things outside of the easier-to-access command interface, is just an argument for allowing it in that interface.

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eradicator
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Re: More Command Freedom

Post by eradicator »

5thHorseman wrote:The fact that anybody with a little knowledge can do either of these things outside of the easier-to-access command interface, is just an argument for allowing it in that interface.
"The fact that anybody with a little knowledge can open your dirt-cheap door lock without the easier-to-access key, is just an argument to leave the door wide open in the first place."
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5thHorseman
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Re: More Command Freedom

Post by 5thHorseman »

eradicator wrote:
5thHorseman wrote:The fact that anybody with a little knowledge can do either of these things outside of the easier-to-access command interface, is just an argument for allowing it in that interface.
"The fact that anybody with a little knowledge can open your dirt-cheap door lock without the easier-to-access key, is just an argument to leave the door wide open in the first place."
This is implying that the developers don't want modded games to get achievements. I was under the impression that they did.

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eradicator
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Re: More Command Freedom

Post by eradicator »

5thHorseman wrote: This is implying that the developers don't want modded games to get achievements. I was under the impression that they did.
No. It does not. And infact modded games do not get the same achivements that unmodded games do.
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Re: More Command Freedom

Post by usafphoenix »

that's not entirely true. modded games do have the same achievements as vanilla (same list as available achievements that is), just....any you get are just listed as achievements gotten with a non-vanilla game. (ie: you got the achievement, but it was on a modded map.)

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