Mods Profile Option

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deathbysnusnu
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Mods Profile Option

Post by deathbysnusnu »

Hello Factorio, I have an idea for Creating a Mods Profile option. This would allow to switch between mod profiles instead of removing them or disabling them under the mods section. For instance if you wanted to play Bobs you click your bobs mod profile which enables everything you want for that game play. Same for Yuoki and so on. Might also be a good place to create a mods list export button so when you have friends playing the game you can just export and email them what mods they need to join.

Just an idea thank for the great game!

DeathbySnuSnu

daniel34
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Re: Mods Profile Option

Post by daniel34 »

quick links: log file | graphical issues | wiki

deathbysnusnu
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Re: Mods Profile Option

Post by deathbysnusnu »

Thanks for the link. But I still think it would be a great option within the game at some point. This way we are not relying on 3rd party tools.

JohnyDL
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Re: Mods Profile Option

Post by JohnyDL »

See this thread I got a link to mods

hoho
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Re: Mods Profile Option

Post by hoho »

Until such a feature gets added, you can emulate that by copying around mod-list.json and mod-settings.json from the mods directory. One stores the mods you have activated, other the settings of those mods.
It's not exactly user-friendly but beats manually toggling mods and reconfiguring settings.

daniel34
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Re: Mods Profile Option

Post by daniel34 »

Factorio also has a vanilla feature that lets you decide which mods to load, the --mod-directory startup option.
Using that you can make several shortcuts for Factorio that each launch a different modset, see here for details.
quick links: log file | graphical issues | wiki

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darkfrei
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Re: Mods Profile Option

Post by darkfrei »

Download the zip-version and you have a lot of copies of the game.

JohnyDL
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Re: Mods Profile Option

Post by JohnyDL »

And it seems it's also on the development plan for 0.16 anyways ^_^

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