Other Planet

Post your ideas and suggestions how to improve the game.

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Pascali
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Other Planet

Post by Pascali »

can fly to other planet with rocket. And build own system with own materials. This can be send back to the staring planet. If you wan´t to build in the other planet you have to pay extra-army to keep your buildings save(every player in each multiplayer-team has to, in coop only 1 player wo starts to the other planet).

For finding another planet you have to have a lot of rocket starts to find a planet you can build on/ or do fight missions only. You can have mor then 1 planet to visit. You can find better planets with more resscources with better rockets who can fly longer and have better scanners. The resscources are bare. You can find ressource-seeds for the staring planet and for other planets. So you can restart the buildings on their place. The time on the other planet is expensive(cause of army to prevent you from attacks on the staring planet). So it is only a short highlight. The build-space is very small(sea, rocks, etc.). But you mine for old alienstuff like things you need for a super-module with mining-effectivness 150% or something linke that. Maybe only usable over time.

On some planets you can find aliens you have to fight before you get to ressources. You can come back, if you feel strong enough.

So you get:
-tactical thinkings: benefits for risk(high costs for flight, not finding every flight a suitable planet)
-other atmosphere for your eye, ear.
-the feeling going anything far away - and arriving back
-the feeling doing something that don´t do many other players because of bare ressource, like minig for alien-suff for bare modules(the have unique stats/look).
-tactical in multiplayer and singleplayer by planning a start to another planet and getting invincible for a short amount of time(army prevents from being attacket on staring planet)

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