Brownout icon

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DaveMcW
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Brownout icon

Post by DaveMcW » Fri Aug 08, 2014 3:03 am

Currently if a machine has no power, it gets a blinking red triangle.

I propose to show this triangle every time a machine has less than 100% electric demand satisfaction. But instead of blinking constantly, it turns off for a percentage of the time equal to electric demand satisfaction.

So at 0% power, it blinks on for 0.5 seconds and off for 0.5 seconds.

At 50% power, it blinks on for 0.5 seconds and off for 1.5 seconds.

At 90% power, it blinks on for 0.5 second and off for 9.5 seconds.

MF-
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Re: Brownout icon

Post by MF- » Fri Aug 08, 2014 7:47 am

Would you stand still and count the blinks instead of fixing the cause?
also: During a brownout lamps start flickering and inserters do briefly blink I think..
... well... at least used to.

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DaveMcW
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Re: Brownout icon

Post by DaveMcW » Fri Aug 08, 2014 8:05 am

MF- wrote:Would you stand still and count the blinks instead of fixing the cause?
Of course not. But I want an extremely obvious alert, not tiny inserter or lamp changes.

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ssilk
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Re: Brownout icon

Post by ssilk » Fri Aug 08, 2014 11:31 am

It is not always clear, that you don't have enough power. The mines go slower, the inserters, everything, but it is a long time, so that you might think: "Oh I need more mines..."
That happened to me a lot, before I saw the not so obvios signs of power short.

In other words: yes I would like to have something, which shows a player obviously, that he has too less power. But I let the "how" open.
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The Phoenixian
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Re: Brownout icon

Post by The Phoenixian » Sat Aug 09, 2014 7:00 am

So to liven things up and provide an alternate option, here's a thought in that vein: how well do you think an alert of the same style as building damage/destruction, turrets targeting enemies, and insufficient construction robots/supplies, would work? Say if it occured each time any given network's demand exceeded its total production and showed up on the map over the solar panels and steam plants in said network.
The greatest gulf that we must leap is the gulf between each other's assumptions and conceptions. To argue fairly, we must reach consensus on the meanings and values of basic principles. -Thereisnosaurus

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Re: Brownout icon

Post by sillyfly » Thu Mar 24, 2016 1:20 am

Bump.

I think this is could be an important addition to the game.

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Re: Brownout icon

Post by Koub » Thu Mar 24, 2016 7:13 am

Hi,

Added this topic to the notifications collection : viewtopic.php?f=80&t=16566
Koub - Please consider English is not my native language.

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