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(0.15.x) Coloured lamps

Posted: Mon Aug 21, 2017 7:40 pm
by Factoruser
• I'm missing the colour orange.

• The grey signal should produce a fainter white light.

• The black signal might produce a "ultra-violet" (dark violet) light.

• Coloured lamps should be brighter, though not as bright as normal white lamps, maybe except for the white signal.

• The colour signal order in the interface should be red, orange, yellow, green, cyan, blue, (violet), pink, white, grey, black.

Re: (0.15.x) Coloured lamps

Posted: Thu Aug 24, 2017 6:53 pm
by Peter34
Factoruser wrote:• The black signal might produce a "ultra-violet" (dark violet) light.
Most monitors can't actually emit UV.

Re: (0.15.x) Coloured lamps

Posted: Sat Aug 26, 2017 9:16 am
by darkfrei
Expanded Color Lamps
Adds additional colors to use in circuit lamps

Re: (0.15.x) Coloured lamps

Posted: Tue Aug 29, 2017 5:27 pm
by Factoruser
Peter34 wrote:
Factoruser wrote:• The black signal might produce a "ultra-violet" (dark violet) light.
Most monitors can't actually emit UV.
https://en.wikipedia.org/wiki/Quotation_mark

It should be obvious that the black signal should produce a "blacklight lamp" effect, i.e. emitting dark violet light. The visible spectrum part of UV lamps.

And I don't want every colours existing, but orange is a very basic colour that has been strangely forgotten.

Re: (0.15.x) Coloured lamps

Posted: Sat Sep 16, 2017 5:56 am
by ABDUZEEDO
I agree to have more color options, and a control of the Leds intensity , can shine more or less depending on their intensity as low, medium or high, I really like to do pixel arts in the Factorio, I miss the other colors and especially the black, mods solve this problem but in vanila would be a great addition.