tl;dr - Allow configuring in a blueprint whether the train stop name should be copied as part of it or arbitrarily picked upon instantiation (as it currently works).
I sometimes create blueprints where I'd really like the name of the train stop to be part of the blueprint. As an example, in my map I have a "fuel requester station" (its actual name is "Fuel:Requester"), which works by enabling the train stop if more fuel is needed (to supply other nearby train stops). A special fuel train gets loaded up centrally at a single station called and has a simple schedule like this:
- Fuel:Supply (leave when inactive for 5s)
- Fuel:Requester (leave when inactive for 5s)
So the idea is simple: The train loads centrally, and if any Fuel:Requester station needs fuel (there are many of these), it activates itself and the train goes there, otherwise it just waits at the Fuel:Supply station. This is on purpose a very simple system to make it easy to use, and is based on the fact that the fuel consumption is so low that a single train can easily keep all these other stations stocked on fuel.
So of course I have a blueprint for the Fuel:Requester station, but I always have to manually set its name to Fuel:Requester when setting up a new one. It would be awesome if I could choose to make the train stop name part of the blueprint or not. Note that I would have other use-cases for this, but this is the simplest one.
Obviously not super important, merely a suggestion.
Thanks for an awesome game!
Marking blueprints as "keep train stop names"
Moderator: ickputzdirwech
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Re: Marking blueprints as "keep train stop names"
you know you can shift-copy train stop names? You know you can shift-right click on zoomed in map under radar coverage? There's no range limits.
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Re: Marking blueprints as "keep train stop names"
Yeah, but not quite as easy
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Re: Marking blueprints as "keep train stop names"
Unnecessary. It would result in that I'm making a blueprint of a station named "dummy". In nearly all cases I will still copy or enter the station's name manually. It won't harm though.