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Re: QoL: Set filters in wagons with holding item and dragging

Posted: Sat Aug 24, 2019 7:13 am
by BlueTemplar
Not going to help if you bring the wrong train in the station...

Re: QoL: Set filters in wagons with holding item and dragging

Posted: Sat Aug 24, 2019 7:56 am
by ssilk
Do it right? Automate trains? Well don’t misunderstand me, but adding such game mechanics (add a feature, that is rarely used and could be achieved with two clicks and a bit drawing) to prevent the player from mistakes, I don’t know if that’s the “right way”, the right way for me is to setup things correctly and if I have made a mistake i try to change it so, that i could not repeat that.

Re: QoL: Set filters in wagons with holding item and dragging

Posted: Sat Aug 24, 2019 9:21 am
by BlueTemplar
My trains *are* automated.
But I'm using the new "commandeer a train" feature a lot, and sometimes I end up at a mismatched station...

Actually, filter inserters would totally work on unload too, and I can afford the extra expense - not sure why I thought that they wouldn't work on unload ?

Still, this would be a "nice to have, low priority" feature, both in wagons and in main inventory...

Re: QoL: Set filters in wagons with holding item and dragging

Posted: Sun Aug 25, 2019 6:04 am
by Rseding91
This is something that I wanted to add back when adding the "copy paste filter" feature but the technical limitations of the GUI system make it incredibly hard.

The basic issue is: widgets do not support dragging starting on one widget and then dragging over others. It treats everything outside of the widget the mouse started on as "invalid, ignore it".

Re: QoL: Set filters in wagons with holding item and dragging

Posted: Tue Oct 29, 2019 1:02 am
by Cadde
Even a small button saying "set filters to currently occupied" would be swell to be honest, until the GUI can handle such "advanced" operations. ;)

Re: QoL: Set filters in wagons with holding item and dragging

Posted: Thu Jun 11, 2020 2:25 am
by 5thHorseman
Maybe some outside-the-box thinking, right click "picks up" the request and then you can right click another box (or the same box) to "place" it there.

Then middle-click could be for deleting it, like filter slots already do.

This would go well with a suggestion I just made:

Right-Click again to undo clearing a Logistic Slot

Allow filters to be click-and-drag in trains and spidertrons

Posted: Wed Nov 25, 2020 12:52 am
by kenmras
TL;DR
I allow players to shift+left click and drag a filter around a filterable container to match the rest of the game and to reduce the number of clicks.
What ?
Just like in the rest of the game allow us to drag a Shift+Rclick , Shift+Lclick throught he boxes of a filtered storage chest
I've recorded a short video to demonstrate.
https://www.dropbox.com/s/8jb8036w5luiw ... .mkv?dl=0
Why ?
I think this is needed for the following reasons.
  • It makes sense. so much of factorio is seamlessly intuitive
  • It makes life just a little bit easier and reduces the number of clicks needed to achieve the same thing
  • It is nice to organize spidertrons and other filtered storage to know if it's got the expected delivery from the robots
  • It would allow for "safer" use of trains with just a few clicks. normally it's not worth it to click 40 times but a click drag may be to prevent this:
Image Credit to u/BubbaBlue59 on Reddit

Re: Allow filters to be click-and-drag in trains and spidertrons

Posted: Wed Nov 25, 2020 7:24 am
by ickputzdirwech
Hey, this is the same suggestion as 51221.

Re: Drag to select multiple storage filters

Posted: Wed Nov 25, 2020 8:55 am
by Koub
[Koub] Nice catch, thanks. Merged into older thread with same suggestion.

Re: Drag to select multiple storage filters

Posted: Fri Dec 03, 2021 11:11 am
by ickputzdirwech
[ick] Merged seven (!) topics about drag copying inventory filters.