Pause game when map is open
Posted: Mon Jul 17, 2017 1:50 am
Suggestion: allow the player to pause the game while the map screen is open. Personally I would suggest that M pauses the game by default, with a pause/unpause button in the map GUI. By "pause" I mean that the game time stops, but you can still use all the map GUI functionality such as scroll, zoom, toggle pollution, etc.
Reason: I find it important to get things done quickly in Factorio and move efficiently from task to task. (Especially on Death World mode, which I am playing nowadays). However, I also find it necessary to spend significant amounts of time viewing the map screen, planning what to build where. The dilemma is that I want the game to be paused while I plan, but only the map screen contains all the information I need to do the planning. Currently the only solution is to save the game, open the map screen and plan, then load the save in order not to waste all those game cycles. For some reason this feels cheap, plus sometimes I might forget to save; I'd much rather have the game be paused instead.
Secondary reason: When you get alerts that you're under attack, sometimes it's necessary to run over to the area and help defend as quickly as possible. Being able to see the attack on your map while paused would help very significantly with this, so you don't waste precious seconds.
Reason: I find it important to get things done quickly in Factorio and move efficiently from task to task. (Especially on Death World mode, which I am playing nowadays). However, I also find it necessary to spend significant amounts of time viewing the map screen, planning what to build where. The dilemma is that I want the game to be paused while I plan, but only the map screen contains all the information I need to do the planning. Currently the only solution is to save the game, open the map screen and plan, then load the save in order not to waste all those game cycles. For some reason this feels cheap, plus sometimes I might forget to save; I'd much rather have the game be paused instead.
Secondary reason: When you get alerts that you're under attack, sometimes it's necessary to run over to the area and help defend as quickly as possible. Being able to see the attack on your map while paused would help very significantly with this, so you don't waste precious seconds.