Blueprint Edit - Ability to Zoom In/Out

Post your ideas and suggestions how to improve the game.
SkiCarver
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Re: Blueprint Edit - Ability to Zoom In/Out

Post by SkiCarver » Mon Apr 15, 2019 11:55 pm

Agreed with the request for a zoom ... and also the ability to edit, even if that ability is limited (add/remove objects but without actual processing in the machines)

Tekillaa
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Re: Blueprint Edit - Ability to Zoom In/Out

Post by Tekillaa » Mon May 06, 2019 3:17 pm

Using "train station" Bp and more larger BP sometimes : +1
It should be add in the game: viewtopic.php?f=6&t=67650 :)


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ssilk
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Re: Blueprint Edit - Ability to Zoom In/Out

Post by ssilk » Tue May 07, 2019 6:03 pm

I want to list my features of this suggestion:
  • instead of current “edit”-mode a real editor (technically placing blueprint on empty surface), like the blueprint-lab mod.
  • optionally: in that editor enable to stop time in the “real” world
  • optionally: like in blueprint lab mod, give player possibility to test the blueprint. Or make it at least simple modable, so that new blueprint-editor-features can be added
  • on that edit-surface give player the ability to place/delete any item she/he wants, instead of only delete/undelete
  • place and save any other blueprint from here
  • player on that surface works like in god-mode
  • optionally: during a game this surface doesn’t forget until you clean it. When you enter that surface without clearing, you appear at a new place, but your old constructions are still there.
  • optionally: provides mirroring-mode and helps solving problems with symmetry, provides shifting-mode for rails and shows/helps with those problems.
  • shows theoretical max. usage/production of electricity, max. Item production/usage, min. Standby power...
  • optionally: a mode to “write” letters down to the surface
  • control slice, what screenshot of the blueprint will be taken
Cool suggestion: Eatable MOUSE-pointers.
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Ghoulish
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Re: Blueprint Edit - Ability to Zoom In/Out

Post by Ghoulish » Tue May 07, 2019 6:47 pm

Here's a blueprint I was wanting to edit. Can't feasably be done, x number of years we'll all have implants in our eyes to zoom in no doubt, but I think adding the option to the game will be far quicker :) This is a really needed feature :D :D Pretty please <3
Untitled.png
Untitled.png (2.31 MiB) Viewed 143 times
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SkiCarver
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Re: Blueprint Edit - Ability to Zoom In/Out

Post by SkiCarver » Wed May 29, 2019 6:36 pm

I want to tweak one constant combinator .... oh for a blueprint editor!!
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base1.png
base1.png (579.27 KiB) Viewed 84 times

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