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Autosave timing should arguably use wall clock

Posted: Fri Jun 23, 2017 12:52 am
by golfmiketango
I think it might be a nice touch if autosaves intervals were calculated in meatspace-time, rather than the in-game "tick" clock.

It's not a big deal, until you try running the game at high speed multiples (which I do from time to time for build-testing), at which point autosave frequency can become a real (if minor and easily correctable) annoyance. Conversely, if your UPS is something insufferable like 20, you can do a lot more "stuff" in, say, 20 in-game minutes, than you probably could if your UPS is 60 (unless you drank /lots/ of coffee 8-) ).

Re: Autosave timing should arguably use wall clock

Posted: Wed Jul 19, 2017 9:01 pm
by ssilk
Ok, but which is "the time" in a multiplayer game?
For meatspace-time you have the time of the file.

Re: Autosave timing should arguably use wall clock

Posted: Thu Jul 20, 2017 1:23 am
by d3x0r
ssilk wrote:Ok, but which is "the time" in a multiplayer game?
For meatspace-time you have the time of the file.
The system the server is running? It's not like every client saves the map on autosave, only the server does.

I kind of feel like it already does use clock mod autosave-time though; sometimes it's really fast when it saves the first time when starting; just tested though; autosave at 15 minutes, loaded game at 6:11, save happened at 6:19. so I guess it's based on map play time. I would have thought it would be from last load time (should save at 6:26) or wall clock ( 6:15 )...

maybe an option for which time to use? :) (wall, game or relative from last load? )

Map Editor Time Scale and AutoSave

Posted: Mon Dec 13, 2021 11:57 pm
by adam_bise
TL;DR
Have autosave setting use real time and not scaled time.
What ?
When scaling time in the map editor, the autosave feature can be very annoying because it is either way too slow or way too fast.
Why ?
The autosave interval should relate to the time of human work and not scale with the map editor time scale.

Re: Autosave timing should arguably use wall clock

Posted: Tue Dec 14, 2021 6:40 am
by Koub
[Koub] Merged into older thread with same suggestion

Re: Autosave timing should arguably use wall clock

Posted: Tue Dec 14, 2021 7:11 am
by ssilk
I thought a while about this: I mean this is nearly a bug.

Because the game does here something totally strange. You can play Factorio with only 30 UPS and then the autosave triggers after 10 minutes, not 5 as you have set it. In 10 minutes much things can be built…

What do others mean: bug?

Re: Autosave timing should arguably use wall clock

Posted: Tue Dec 14, 2021 7:11 am
by FuryoftheStars
+1 from me

Re: Autosave timing should arguably use wall clock

Posted: Tue Dec 14, 2021 7:45 am
by posila
ssilk wrote:
Tue Dec 14, 2021 7:11 am
What do others mean: bug?
No.

Re: Autosave timing should arguably use wall clock

Posted: Tue Dec 14, 2021 8:58 am
by coppercoil
Not a bug but a feature that can be improved.

Re: Autosave timing should arguably use wall clock

Posted: Tue Dec 14, 2021 11:33 am
by -DeadlyKitten
+1

Re: Autosave timing should arguably use wall clock

Posted: Tue Dec 14, 2021 2:39 pm
by asheiduk
I don't care about "bug" or "improvement" but it should be fixed/changed.