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Recipe tooltip time accounting machine crafting speed

Posted: Fri Jun 16, 2017 6:48 am
by Engimage
Hi,

A small QoL improvement to the game could be adding a time to craft a recipe in the machine accounting its crafting speed (including module effects).
Like this:
Crafting tooltip.jpg
Crafting tooltip.jpg (132.36 KiB) Viewed 3991 times
I do understand this will add some development time as currently recipe is shown the same all around but still... QoL

Re: Recipe tooltip time accounting machine crafting speed

Posted: Mon Jun 19, 2017 6:30 pm
by PetWolverine
+1

This would remove some of the tedium of planning a factory. Like the crafting speed in the building's tooltip, it should take into account modules and beacons.

[UI] Crafting time relative to crafting speed

Posted: Mon Dec 18, 2017 11:32 pm
by Blacksmoke16
The energy (crafting time of an item) should reflect the entity's, that it is being crafted in, crafting speed.

For example:
A solar panel takes 10 seconds to produce when built in a assembler with a crafting speed of 1.

If I were to build a solar panel in an Assembler Machine 2, with a crafting speed of .75; the UI, when hovering over the product icon, the crafting time should reflect the .75 crafting speed and display 12.5 seconds, instead of the base 10 seconds.

If the crafting speed of the assembler was 2, the UI should display crafting time as 5 and so on.

This would make it easier to calculate ratios/how long something actually takes when given large amounts of bonuses.

Re: [UI] Crafting time relative to crafting speed

Posted: Tue Dec 19, 2017 7:34 am
by Engimage
I did already make this suggestion before
Recipe tooltip time accounting machine crafting speed

Re: [UI] Crafting time relative to crafting speed

Posted: Wed Dec 20, 2017 7:45 am
by Pleykorn
It would make it easier but less precise since the result wont always be a rational. The crafting time and crafting speed are always rationals so you can read their exact value but that wouldn't be true if the result were shown and since the adjusted crafting time is just crafting time/crafting speed I don't think it would actually be better to have rounded numbers everywhere in a game of ratios.

Re: [UI] Crafting time relative to crafting speed

Posted: Wed Dec 20, 2017 11:34 am
by steinio
Crafting time and relative dimensions in crafting space?

Re: Recipe tooltip time accounting machine crafting speed

Posted: Wed Dec 20, 2017 12:39 pm
by Koub
[Koub] Merged into older identical suggestion

Re: Recipe tooltip time accounting machine crafting speed

Posted: Wed Dec 20, 2017 1:41 pm
by Ranakastrasz
+1
Would save quite a bit of time and errors.

Re: [UI] Crafting time relative to crafting speed

Posted: Wed Dec 20, 2017 11:08 pm
by FactorioParadox
Pleykorn wrote:It would make it easier but less precise since the result wont always be a rational. The crafting time and crafting speed are always rationals so you can read their exact value but that wouldn't be true if the result were shown and since the adjusted crafting time is just crafting time/crafting speed I don't think it would actually be better to have rounded numbers everywhere in a game of ratios.
Technically, it would be more precise since it would be closer to the actual number than it is now.

Re: Recipe tooltip time accounting machine crafting speed

Posted: Sat Dec 23, 2017 3:34 am
by wpirobotbuilder
+1

Maybe also include the average amount produced as well (if you have productivity modules)

Re: Recipe tooltip time accounting machine crafting speed

Posted: Sat Dec 23, 2017 10:42 am
by Engimage
wpirobotbuilder wrote:+1

Maybe also include the average amount produced as well (if you have productivity modules)
You can add something like (0.16/sec) to it. Would be cool yeah.