Personal robots prioritizing nearest first

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Qeeet
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Construction robots efficiency improvement

Post by Qeeet » Mon Jun 24, 2019 11:30 am

For now construction robots almost always start off from far objects. Could it be improved so that they search for the nearest object to work with?
Or at least to be able to change theirs behaviour.

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Re: Personal robots prioritizing nearest first

Post by Koub » Mon Jun 24, 2019 11:50 am

[Koub] Merged into older topic with almost identical suggestion (personal vs all bots). Both share the same mechanism so merging is relevant.
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Re: Personal robots prioritizing nearest first

Post by slippycheeze » Fri Jul 26, 2019 3:28 am

Just ... throwing my voice in the ring, I guess. I turned off the "Closest First" mod that implements this (via horrid hacks, oh, my, gosh), and discovered just how bad the default behaviour is. Suddenly robots ... just ground to a halt, from the personal roboport. They didn't seem to get anything done, it took so long.

The hack, of course, is to adjust the size of the construction are of the roboport down while robots are busy, and up when they idle, which has issues ("make sure you don't have busy robots and remove this, or it'll stay small"), and costs for polling to answer "are they busy", and relatively slow reactions.

Approximately closest first would be such a win, and ... honestly, it just felt really bad. It wasn't just that it was slow, it felt like my robots were suddenly wildly underpowered.

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Construction bots from personal roboports should build closest first

Post by GotLag » Sat Oct 26, 2019 9:23 am

The bot tile placement improvements in the latest FFF are interesting, but for placing entities I think it would help a lot of bots originating from a personal roboport prioritised construction based on distance.

It would make placing rail tracks from a train much quicker, and would allow players to speed up construction of blueprints by moving themselves around as they're built.

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ssilk
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Re: Construction bots from personal roboports should build closest first

Post by ssilk » Sun Oct 27, 2019 5:29 am

There is a mod for that https://mods.factorio.com/mod/ClosestFirst , but it removed it, cause it was not stable, then there are also reasons, when you want to place farthest first, and it took a lot of cpu.
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Re: Personal robots prioritizing nearest first

Post by Koub » Mon Dec 02, 2019 9:01 pm

[Koub] Merged into older topic with same suggestion.
Koub - Please consider English is not my native language.

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