Radio Links for signals transmission

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
hikska
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Jun 05, 2017 8:52 am
Contact:

Radio Links for signals transmission

Post by hikska »

TL;DR
The idea would be to add, Microwave Transmission to Transport signals over long distances with radio towers.
What ?
Image
Image
Image


Each radio link would have its own "Channel", set-up by the player on each towers, in order to separate the radio networks.

On each radio tower :
A red wire connected to the tower could be set to a Channel X, green wire could be set to an other channel Y
Radio towers in a very long radius would see each others and the link between 2 towers is enabled when a channel is the same on 2 differents radio tower.
Why ?
in real life when you can't access by cable to a location (or if its too expensive) you use air Transmission
So i think this suggestion is not too fancy, since this is what is done in real life . :mrgreen:

- Actually players can't monitor an outpost without power poles all the way to it.
- If you start an autonomous powered new base or outpost, you have to use power poles, all the way from your base to monitor it... (eg : solar powered mining outpost )

It may not concern a lot of players, but i think this would be a nice implement :D

hikska
Manual Inserter
Manual Inserter
Posts: 2
Joined: Mon Jun 05, 2017 8:52 am
Contact:

Re: Radio Links for signals transmission

Post by hikska »

oh s***, someone created a mod this month :lol:
https://mods.factorio.com/mods/ItsTheKa ... ss-signals

Tekky
Smart Inserter
Smart Inserter
Posts: 1039
Joined: Sun Jul 31, 2016 10:53 am
Contact:

Re: Radio Links for signals transmission

Post by Tekky »

I suggested the exact same thing 3 weeks ago in this thread:

viewtopic.php?f=6&t=47429 global circuit network

But you made nice pictures for your suggestion, so your thread is better. :)

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Radio Links for signals transmission

Post by ssilk »

Yes, there are a lot more similar suggestions, the first, where this is mentioned is indeed from June 2013...

viewtopic.php?f=71&t=984 Circuit network suggestions
viewtopic.php?f=66&t=10312&p=121160&hilit=radio#p121160 Connect train stops to circuit networks
viewtopic.php?f=6&t=12652 Connection of circuit network over distances.
viewtopic.php?f=6&t=14348&hilit=radio Circuit network sending warning messages
viewtopic.php?f=6&t=43304&hilit=radio Circuit Net Ideas
viewtopic.php?f=6&t=47429 global circuit network
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

runswithsizzors
Manual Inserter
Manual Inserter
Posts: 2
Joined: Fri Sep 15, 2017 4:43 pm
Contact:

Re: Radio Links for signals transmission

Post by runswithsizzors »

I know a Mod does this, but I really would love to see this as part of the core game. Maybe even tie it into the end game. Have a technology that can be developed that uses the satellite (1 transmitter per satellite as an example) that you can use to transmit signals anywhere in the gameworld. This way I can have a remote outpost with the proper transmitter setup and a satellite to bounce it back where I need it.

Jap2.0
Smart Inserter
Smart Inserter
Posts: 2339
Joined: Tue Jun 20, 2017 12:02 am
Contact:

Re: Radio Links for signals transmission

Post by Jap2.0 »

There are 10 types of people: those who get this joke and those who don't.

User avatar
DanGio
Filter Inserter
Filter Inserter
Posts: 394
Joined: Sat May 10, 2014 6:22 pm
Contact:

Re: Radio Links for signals transmission

Post by DanGio »

I'm all for that, except for the radio tower : I think the radar could fulfill this role perfectly. It would become configurable when connected with red or green wire, by clicking on it, like other connectible entities.

Post Reply

Return to “Ideas and Suggestions”