Remove Mouseclick interaction with occupied vehicles [NewUI]
Posted: Mon May 29, 2017 8:56 pm
I couldn't fit it in subject line - this suggestion is one to be implemented with or after the UI changes as mentioned in Friday Facts #191 - Gui improvements.
Suggestion:
Remove the ability to open the inventory or disassemble the vehicle you are currently occupying via mouseclick.
Reasoning:
With the GUI changes, the vehicle inventory [and settings?] will presumably be available through the inventory key (e), while occupying that vehicle, providing an alternative to the current click-only interface. I suspect this means of access will rapidly become the preferred way to access the inventory, as it is the same as would be used when on foot and does not require mouse navigation.
The click-only interface is fine when outside the vehicle, though when in a vehicle, it can result in unintentional opening of the inventory, and unintentional deconstruction of the vehicle. While these are possible to avoid, it is done by avoiding particular actions that would otherwise be pursued naturally by the player - for example chopping down trees or otherwise deconstructing from the vehicle, or using consumables such as bots or capsules near the vehicle in combat.
Quality of life is improved by removing this possibility.
edit: Just wanted to add on that I do understand the potential niggles related to trains and their multiple cars and engines, but I left that out as without understanding how that's handled by the game I couldn't really add any useful input on how to best approach that - though I think those are largely trivial compared to the base point.
Suggestion:
Remove the ability to open the inventory or disassemble the vehicle you are currently occupying via mouseclick.
Reasoning:
With the GUI changes, the vehicle inventory [and settings?] will presumably be available through the inventory key (e), while occupying that vehicle, providing an alternative to the current click-only interface. I suspect this means of access will rapidly become the preferred way to access the inventory, as it is the same as would be used when on foot and does not require mouse navigation.
The click-only interface is fine when outside the vehicle, though when in a vehicle, it can result in unintentional opening of the inventory, and unintentional deconstruction of the vehicle. While these are possible to avoid, it is done by avoiding particular actions that would otherwise be pursued naturally by the player - for example chopping down trees or otherwise deconstructing from the vehicle, or using consumables such as bots or capsules near the vehicle in combat.
Quality of life is improved by removing this possibility.
edit: Just wanted to add on that I do understand the potential niggles related to trains and their multiple cars and engines, but I left that out as without understanding how that's handled by the game I couldn't really add any useful input on how to best approach that - though I think those are largely trivial compared to the base point.