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Make Aliens desireable again

Posted: Fri May 26, 2017 1:49 pm
by VFaalcatnodriiro
TL;DR
Since Aliens don't add anything to the game since .15 one is tempted to just turn them off in most of the games (except for deathworld).
What ?
So, why not add some usefullness to them which gives a nice buff to .... lets say ... trains.

Alien-Fuel. Or Biter-Fuel.

* Fuel Value 200 MJ
* Vehicle Acceleration +250%.
* Vehicle Speed +100%

Maybe made in a Raffinery, as result of a recipe out of ... 1 Alien-Drop-Thingy + 20 Light Oil (to give Light Oil a use other than making solid fuel out of it).

Edit: Why 200 MJ? To make it desirable for Trains and stuff, not for burning it for power-generation.
Why ?
Who "needs" aliens, nowadays? They are a pain in the ass, but nothing more than that. With providing us train-lovers with some usefulness out of them, yeah... see above ;)

Re: Make Aliens desireable again

Posted: Fri May 26, 2017 2:23 pm
by JohnyDL
I quite like the biter meat/bacon aproach you can kill or even farm biters for their meat and that meat can be used to heal the player or turned into heavy oil, oil after all is just dead animals for the most part.

https://mods.factorio.com/mods/Nexela/BiterBacon

Re: Make Aliens desireable again

Posted: Sat May 27, 2017 2:41 am
by DemRat
DyTech has biter corpses that can be tourned into bones, which in turn can be burned to bone ash which is a fuel.

As a logical consequence, our base ran entirely on corpses from spawners surrounded by turrets.

Re: Make Aliens desireable again

Posted: Tue May 30, 2017 11:56 am
by VFaalcatnodriiro
updated first post :)

Re: Make Aliens desireable again

Posted: Tue May 30, 2017 12:09 pm
by British_Petroleum
DemRat wrote:DyTech has biter corpses that can be tourned into bones, which in turn can be burned to bone ash which is a fuel.

As a logical consequence, our base ran entirely on corpses from spawners surrounded by turrets.
Yeah this was a cool feature. You could also use the alien chitin to make walls.