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Allow the Car to use modules

Posted: Sun Jul 13, 2014 7:33 am
by Evilreaver
Give it two module slots, why not? Get two Speed 3s in there and tear it up!

It'll burn all your fuel though! Maybe use an Effectivity module instead.
Production wouldn't do anything (like how beacons are now).

Re: Allow the Car to use modules

Posted: Mon Jul 14, 2014 7:01 pm
by Evilreaver
Also a second-tier train engine with a few module slots would be pretty great for the same reasons.