Hydrants

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Post Reply
mp0011
Fast Inserter
Fast Inserter
Posts: 216
Joined: Mon Mar 20, 2017 1:17 am
Contact:

Hydrants

Post by mp0011 »

TL;DR
Hydrant - simpler, limited, vertical surface-to-underground pipe connection.
Above ground it works as regular piece of pipe, just transfer fluids to/from selected underground pipe directly below.
What ?
Hydrant (maybe there is more appropriate name for this...) is a piece of above-ground pipe, that can connect existing underground pipe directly below. You can rotate it when building, to select one of two possible underground pipe, if there are. Then, You have over ground a piece of pipe, to which You can directly connect, in all directions, more pipes, pumps or buildings.

Of Course, if requires an underground pipes (both sides) to work.

Possible, optional limitations (balance):
- can only suck to the ground,
- limited throughput,
- costs as many as "pipe to ground", but do not make long distance connection.
Why ?
Current underground pipes are great to connect two points at distance, but are hard and messy to eg. turn back to supply fluid to building "from behind", and are hard to walk around...
Attachments
Upper part is side view, bottom - top view. Both of the same facility. From the left:<br />Tank, underground pipe, 2 plants, underground pipe connection, next 2 plants, and output to rest of factory.<br /><br />Green stuff are the hydrants, that connects underground piping with buildings or other pipes.
Upper part is side view, bottom - top view. Both of the same facility. From the left:
Tank, underground pipe, 2 plants, underground pipe connection, next 2 plants, and output to rest of factory.

Green stuff are the hydrants, that connects underground piping with buildings or other pipes.
hydrants.jpg (49.4 KiB) Viewed 2065 times
Last edited by mp0011 on Fri May 19, 2017 3:57 pm, edited 1 time in total.

User avatar
Ranakastrasz
Smart Inserter
Smart Inserter
Posts: 2124
Joined: Thu Jun 12, 2014 3:05 am
Contact:

Re: Hydrants

Post by Ranakastrasz »

Cool idea, but note that UG Pipes can cross, so you need to determine how that situation would work.
My Mods:
Modular Armor Revamp - V16
Large Chests - V16
Agent Orange - V16
Flare - V16
Easy Refineries - V16

mp0011
Fast Inserter
Fast Inserter
Posts: 216
Joined: Mon Mar 20, 2017 1:17 am
Contact:

Re: Hydrants

Post by mp0011 »

Ranakastrasz wrote:Cool idea, but note that UG Pipes can cross, so you need to determine how that situation would work.
I did! When You place hydrant, You can rotate it, to connect either N-S UP or W-E UP. AFAIK, there can by only two pipes in one tile, one North-South, and one East-West...

Azzinoth
Inserter
Inserter
Posts: 37
Joined: Sat Apr 29, 2017 12:10 am
Contact:

Re: Hydrants

Post by Azzinoth »

Could you explain your picture? I do not understand what is shown there...

mp0011
Fast Inserter
Fast Inserter
Posts: 216
Joined: Mon Mar 20, 2017 1:17 am
Contact:

Re: Hydrants

Post by mp0011 »

Azzinoth wrote:Could you explain your picture? I do not understand what is shown there...
Sorry... Upper part is side view, bottom - top view. Both of the same facility. From the left:
Tank, underground pipe, 2 plants, underground pipe connection, next 2 plants, and output to rest of factory.

Green stuff are the hydrants, that connects underground piping with buildings or other pipes. I am making better illustration right now...
Attachments
Upper part - facility using hydrants, lower - only vanilla piping. Note the place saved - even more free space with refineries and chemical plants. [correction - upper image should have additional UP output on the left to create underground section...]
Upper part - facility using hydrants, lower - only vanilla piping. Note the place saved - even more free space with refineries and chemical plants. [correction - upper image should have additional UP output on the left to create underground section...]
hydrants2.jpg (1.01 MiB) Viewed 2065 times
Last edited by mp0011 on Fri May 19, 2017 4:03 pm, edited 1 time in total.

Azzinoth
Inserter
Inserter
Posts: 37
Joined: Sat Apr 29, 2017 12:10 am
Contact:

Re: Hydrants

Post by Azzinoth »

Ah, i see. If you add that explanation right above your picture, it makes much more sense.

mophydeen
Filter Inserter
Filter Inserter
Posts: 529
Joined: Sun Nov 22, 2015 5:02 pm
Contact:

Re: Hydrants

Post by mophydeen »

- can it be smart? filter/network (irl it isn't)
- does it use electricity? (irl it doesn't)


So it only works 90° on the underground? Or also in line?
hydrant.png
hydrant.png (2.92 KiB) Viewed 2036 times

mp0011
Fast Inserter
Fast Inserter
Posts: 216
Joined: Mon Mar 20, 2017 1:17 am
Contact:

Re: Hydrants

Post by mp0011 »

On the ground it works exactly as any regular overground piece of pipe. You can connect anything on all 4 directions. Connecting another underground pipe in the direction of the pipes that Hydrant is connected to, breaks the connection, so is illegal.

It's as smart/powered as any regular underground pipe.
However, it can possibly work as pressure gauge/meter, and send fluid signal with value.

User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12888
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Hydrants

Post by ssilk »

Sorry, but I don't see the gameplay-value. :) And the pipes just become messier with that. Maybe you can explain that better: Why do you think this is really needed and how does it increase the gameplay-value. And keep with your argumentation in mind, that the messiness is more or less wanted. :)
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...

Post Reply

Return to “Ideas and Suggestions”