Food and sleep?
Posted: Wed May 17, 2017 12:35 pm
I searched - and didn't find any threads on this... maybe my google-fu is weak, but who knows?
Anyway, right now in the game you go weeks if not months on end, day and night, with no sleep and nothing to eat.
I'm suggesting three simple 3x3 buildings:
one would be an open-air farm plot. Needs a supply of water, but that's in. Generates food after being exposed to enough sunlight, growth functioning similar to power output from solar panels. Doesn't polute, but production is reduced if the air around it is poluted. Can't produce anything if things get too polluted.
Next up would be a hydroponics building. Doesn't care about pollution levels, but requires both water and electricity. Pollutes a tiny bit. Generates food at a constant rate, provided that water and power supply is constant. produces food faster than open air plot due to constant growth.
and there would of course be a food meter, but you should be able to carry around a big enough single stack of food that restocking shouldn't interfere too much with the gameplay - and going hungry should slowly drain your health, but not kill you. You're just a lot weaker when hungry, perhaps with a penalty to run speed as well?
Finally: a 'bedroom' - basically a small hut. Requires power, doesn't pollute. You 'enter' it like a vehicle. When you enter it you get the option to sleep until next dawn. You can't sleep if its still light outside.
If you sleep, the game will continue the simulation but speed it up greatly - and then you'll pop back in at dawn. So there's the risk of bug attack while you sleep, but its a handy way to get back to daylight quickly - also you heal injuries faster when sleeping.
Just an idea. It wouldn't change how the game is played that much - but I would like the option to sleep through the night, and the food thing would also give the player a rather tangible but subtle "Oh right, I have polluted my starting area to hell" reminder.
Anyway, right now in the game you go weeks if not months on end, day and night, with no sleep and nothing to eat.
I'm suggesting three simple 3x3 buildings:
one would be an open-air farm plot. Needs a supply of water, but that's in. Generates food after being exposed to enough sunlight, growth functioning similar to power output from solar panels. Doesn't polute, but production is reduced if the air around it is poluted. Can't produce anything if things get too polluted.
Next up would be a hydroponics building. Doesn't care about pollution levels, but requires both water and electricity. Pollutes a tiny bit. Generates food at a constant rate, provided that water and power supply is constant. produces food faster than open air plot due to constant growth.
and there would of course be a food meter, but you should be able to carry around a big enough single stack of food that restocking shouldn't interfere too much with the gameplay - and going hungry should slowly drain your health, but not kill you. You're just a lot weaker when hungry, perhaps with a penalty to run speed as well?
Finally: a 'bedroom' - basically a small hut. Requires power, doesn't pollute. You 'enter' it like a vehicle. When you enter it you get the option to sleep until next dawn. You can't sleep if its still light outside.
If you sleep, the game will continue the simulation but speed it up greatly - and then you'll pop back in at dawn. So there's the risk of bug attack while you sleep, but its a handy way to get back to daylight quickly - also you heal injuries faster when sleeping.
Just an idea. It wouldn't change how the game is played that much - but I would like the option to sleep through the night, and the food thing would also give the player a rather tangible but subtle "Oh right, I have polluted my starting area to hell" reminder.