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Unessesary? reboots in relation to managing mods

Posted: Sun May 14, 2017 9:44 pm
by Karakaz
In game, when you want to install a mod and update a current mod you there's no way around rebooting the game twice. I would be great if it rebooted only when exiting the mod managing screen. That's my two cents guys. Thanks

Re: Unessesary? reboots in relation to managing mods

Posted: Sun Jun 04, 2017 2:09 pm
by 5thHorseman
Came here to post this.

Seconding it instead.

Re: Unessesary? reboots in relation to managing mods

Posted: Sun Jun 04, 2017 2:36 pm
by JohnyDL
actually if you update and then install in that order you don't have to leave the mod screen to do the installing after updates and so don't need to restart twice.

There are mods that need to be loaded at boot up but I've seen and the idea has grown on me a boot loader so you can do all mod managing and version control before initial launch in the same way as minecraft

Re: Unessesary? reboots in relation to managing mods

Posted: Mon Jun 05, 2017 9:35 pm
by 5thHorseman
JohnyDL wrote:actually if you update and then install in that order you don't have to leave the mod screen to do the installing after updates and so don't need to restart twice.
This is untrue. I click "Update mods" and as soon as it's done, it restarts Factorio without any action from me.

Re: Unessesary? reboots in relation to managing mods

Posted: Mon Jun 26, 2017 8:54 pm
by ssilk
Added to viewtopic.php?f=80&t=27805 Suggestion around Game-Internal Mods-Handling/Mods-Management