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Construction Vehicle with Roboport

Posted: Sun May 14, 2017 6:47 pm
by Gandamir
TL;DR
Add a Construction Vehicle with a Roboport for automated construction.

What ?
I think a construction vehicle with a large inventory and a full roboport on it would make deploying large blueprints in remote areas easier. Stock it up on what you will need, drive out, and deploy.
Why ?
While personal Roboports do work for this, having a vehicle with expanded inventory (and logistics request capabilities) would simplify building when not expanding the Roboport network.

Re: Construction Vehicle with Roboport

Posted: Sun May 14, 2017 10:02 pm
by bobingabout
They added the abillity for mods to add an equipment grid to vehicles (Though it doesn't work on the fluid wagon), quite a few do, including my own. https://mods.factorio.com/mods/Bobingab ... eequipment

Though, you still need to equip the vehicle grid with a roboport.

Re: Construction Vehicle with Roboport

Posted: Sun May 14, 2017 11:07 pm
by BHakluyt
I really hope equipment grids become part of vanilla with a few simple things for the vehicles like energy shields, batteries,solar, fusion reactors roboports, regenerative braking units, lazer turrets etc. I can only imagine that artillery trains will use grids with modules or perhaps it will be a train wagon/locomotive of its own with new graphics. Either way, please make vanilla items for vehicle grids since vehicle grids are already in the game (sort of.)

Re: Construction Vehicle with Roboport

Posted: Mon May 15, 2017 10:44 am
by Gandamir
While mods may work, I play a lot with others so keeping mods in sync seems like a hassle to me. I feel this would be much better in the base game as it would solve both the construction and deconstruction (foresting) vehicles people have asked for.