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Faster Player Crafting

Posted: Tue Jul 08, 2014 1:54 pm
by MalContentFL
The player crafts quite slowly compared to higher tier autocrafting, and there should be research that speeds up the player's crafting.
Player Crafting I: +25& crafting speed, Player Crafting II: +25% crafting speed. Total of +50% crafting speed from both research.
Or it could be an assembler unit in the Power Armors.

Re: Faster Player Crafting; Research or Module

Posted: Tue Jul 08, 2014 3:02 pm
by DerivePi
I'm actually more inclined to a slower self crafting speed as the game develops. I like that the player becomes more dependent on the factory and less capable of self crafting items. For me, this is the best thing about the refinery and chemical plants. I get that some development should enable faster self-crafting, but only if it is coupled with a longer crafting time overall.

To me, self-crafting should be penalized over factory.

Re: Faster Player Crafting

Posted: Tue Jul 08, 2014 7:50 pm
by Ohlmann
I agree. isn't the point of the game automation ?

Re: Faster Player Crafting

Posted: Tue Jul 08, 2014 10:13 pm
by ssilk
I agree, that it can be sometimes a bit annoying to sit and wait. But it is part of the game to create automatics to shorten that time.

Re: Faster Player Crafting

Posted: Wed Jul 09, 2014 1:04 am
by Marconos
I prefer player crafting to be much slower and also limit us to only being able to hand craft early game items.

Re: Faster Player Crafting

Posted: Wed Jul 09, 2014 1:26 am
by Zequez
I think the speed is OK. It incentivates the player to automate as much as possible. Pumpjacks don't seem to be the kind of thing you would automate, but after you have to build 20 and you have to wait like 10 minutes you realize that it's easier to just create a factory for each things. Besides, when you need to automate those kinds of things it's around the time you get the logistic network, and automating for low-demand things gets really easy.

Re: Faster Player Crafting

Posted: Thu Jul 10, 2014 11:41 am
by atehxx
If you want to cheat a bit then in console:
game.player.force.manualcraftingspeedmodifier = 1
change 1 to something else.

Re: Faster Player Crafting

Posted: Thu Jul 10, 2014 12:08 pm
by torham
Marconos wrote:I prefer player crafting to be much slower and also limit us to only being able to hand craft early game items.
+1 for this

Re: Faster Player Crafting

Posted: Sun Jul 13, 2014 12:03 am
by syneris
I'd like to see player crafting restricted to 1 or 2 component items and the basic assembly machine able to take 3. I've tried a no hand-crafting challenge and it was a lot of fun while strengthening the core gameplay. Some recipes would need to be adjusted for the start (You need AM2 to build AM1 right now). This would also give more purpose to the burner stage. While being more restrictive to freedom of play, it would add a lot to early progression. Assembly machines wouldn't be just about how fast they craft, but also determine what kind of advanced machinery you are capable of producing. Players would have a better sense of what 'tech level' they are at based on their manufacturing ability.

Re: Faster Player Crafting

Posted: Sun Jul 13, 2014 10:05 am
by ssilk
I think all kind of those suggestions will end quite useful gameplay. I want to have them as a kind of "scenario game" or "predefined world", before I start playing.

Crafting Speed

Posted: Sun May 10, 2015 7:22 pm
by Xcreeper23
Joined, cause identical -- ssilk

There should be a research where you get the ability to craft faster. Not sure what would be a fair amount of science packs for it but I would like to see this implemented.

Re: Crafting Speed

Posted: Sun May 10, 2015 7:24 pm
by sillyfly
Why do you need this? Just make more Assembly machines, or put Speed modules in your existing ones!

Re: Crafting Speed

Posted: Sun May 10, 2015 8:04 pm
by orzelek
I'd like to have that kind of tech too.

I'm crafting most of the buildings by hand usually and in some mods you need to craft a lot for those due to higher marks requiring lower marks.

Re: Faster Player Crafting

Posted: Sun May 10, 2015 8:26 pm
by Koub
Welcome to handorio, the game where you do things with your hands ! :).
OK that was half a troll, but on a more serious note, I feel this should remain in the "mod" area.

Re: Faster Player Crafting

Posted: Sun May 10, 2015 8:27 pm
by ssilk
See arguments at previous page. Factorio is a game about automation. Nearly every item you craft by hand is an item, that can be crafted automatic.

Re: Faster Player Crafting

Posted: Sun May 10, 2015 8:56 pm
by orzelek
ssilk wrote:See arguments at previous page. Factorio is a game about automation. Nearly every item you craft by hand is an item, that can be crafted automatic.
Only problem I have with that is that for a lot of those items it's simply not worth it to build fully automated factory. And then you hand craft them from intermediate components - which where improvement to speed would be useful.

It might be my approach to game - are you (plural) building automated production for things like all 4 marks of electric furnaces or mining drills (also 3 or 4 marks)?

Re: Faster Player Crafting

Posted: Sun May 10, 2015 9:20 pm
by Koub
There's only one mark of each ... in vanilla game :)
If you play mods that add contents that push you towards crafting things by hand, maybe should you suggest those mods to add accelereated handcrafting ... or create a mod that only does that. It's a simple line of code in the console to accelerate handcrafting.

Re: Faster Player Crafting

Posted: Sun May 10, 2015 9:44 pm
by ssilk
Ok, you're right: It is not worth building a fully automated factory for everything.

But this is not a problem. :)

Some arguments:
- You need to automate the intermediates. That is no question, that they must be automated!
- If you don't need to craft the intermediates (cause you have automated them, you remember?), most items take only one second. Pick up the intermediates and craft what you want within seconds. (*)
- It is also a matter of thinking forward: What do I need next? How much?
- If I don't craft anything now, so I craft either intermediates, or some mines, furnaces... some refineries.

(*) I see that also in many Lets plays: They pick up just iron and copper. No wheels, no circuits. Big fail! :)

Re: Faster Player Crafting

Posted: Sun May 10, 2015 10:03 pm
by orzelek
Koub wrote:There's only one mark of each ... in vanilla game :)
If you play mods that add contents that push you towards crafting things by hand, maybe should you suggest those mods to add accelereated handcrafting ... or create a mod that only does that. It's a simple line of code in the console to accelerate handcrafting.
Yep I might just do that.
@ssilk - for some reason mod authors like their furnaces and similar stuff to take long to craft :D

Re: Faster Player Crafting

Posted: Tue May 12, 2015 1:13 am
by SirRichie
I think the player crafting speed is about right at the moment. You can craft a few items yourself without problem, but anything higher-tier that is really useful takes a long time and urges you to automate.

I understand that some things do not need full automation; just build a chest with the necessary components next to the assembler and use inserters, that way, you only need to refill, but the crafting is done automatically.

I also think that the existence of a particular mod should never cause balancing changes to the main game. If the mod pushes things out of balance, it is the mod's responsibility to find mechanisms against that.