Many Suggestions (didn't want to make many single threads)
Posted: Wed Mar 06, 2013 12:05 pm
First I have to say, I really like the game, I just discovered it some days ago through a video from xisuma and haven't played anything else since then.
You're doing a great job, especially considering this is only the alpha.
I have some ideas for the game that I'd like to be discussed. Maybe there are some that you haven't already considered yourself. Maybe you already have come to a negative opinion about those.
* Terraforming:
** Pumping water away/Putting sand in water
** Bridges
** Build Walls/Hills
** Manual Terraforming "by Hand" or simple Tools / Automated Terraforming by drones or other machines
* Ships, Water-creatures
*Togglable GUI-related:
** Pause if inventory/research action... atm the Pause that happens when a research is over is irritating though it is not happening while doing stuff in the inventory
** If you build something that has pre-requirements that have to be built first. If you get them in the meantime, cancel these pre-requierement-buildings automatically
** assembling-machines, furnaces and mines shall tell how often they don't meet there requirements: i.e. if an assembling machine always waits for some gearwheels for some seconds it might blink showing gearwheels
or if mines have no space in front of them they should tell
** tag certain places with information/ names or pictures (i.e. to know what should be carried on a belt/what ressources have been somewhere, one tends to forget that and then a ress-requirement needs to be met through new mines)
* furnaces that can smelt multiple items at a time
* inserters that can take more than one item at a time
I think if logistic bots are able to be upgraded to carry more, why shouldn't other transport-systems do that?
* set-machines that can put buildings themself or can be programmed to set a certain amount of buildings in front of them i.e. build a belt line
important i.e. to automatically set logistic-drones when they are built
I really like the idea of blueprints that you already consider
* better ways to automatically/faster remove many buildings with one move
** and to remove i.e. a certain amount of logistic bots and put them in the inventory
* Corrosion
* non-integer resources (which might be needed for repairing)
* Repair-Storage and Repairdrones for automatic repair
You're doing a great job, especially considering this is only the alpha.
I have some ideas for the game that I'd like to be discussed. Maybe there are some that you haven't already considered yourself. Maybe you already have come to a negative opinion about those.
* Terraforming:
** Pumping water away/Putting sand in water
** Bridges
** Build Walls/Hills
** Manual Terraforming "by Hand" or simple Tools / Automated Terraforming by drones or other machines
* Ships, Water-creatures
*Togglable GUI-related:
** Pause if inventory/research action... atm the Pause that happens when a research is over is irritating though it is not happening while doing stuff in the inventory
** If you build something that has pre-requirements that have to be built first. If you get them in the meantime, cancel these pre-requierement-buildings automatically
** assembling-machines, furnaces and mines shall tell how often they don't meet there requirements: i.e. if an assembling machine always waits for some gearwheels for some seconds it might blink showing gearwheels
or if mines have no space in front of them they should tell
** tag certain places with information/ names or pictures (i.e. to know what should be carried on a belt/what ressources have been somewhere, one tends to forget that and then a ress-requirement needs to be met through new mines)
* furnaces that can smelt multiple items at a time
* inserters that can take more than one item at a time
I think if logistic bots are able to be upgraded to carry more, why shouldn't other transport-systems do that?
* set-machines that can put buildings themself or can be programmed to set a certain amount of buildings in front of them i.e. build a belt line
important i.e. to automatically set logistic-drones when they are built
I really like the idea of blueprints that you already consider
* better ways to automatically/faster remove many buildings with one move
** and to remove i.e. a certain amount of logistic bots and put them in the inventory
* Corrosion
* non-integer resources (which might be needed for repairing)
* Repair-Storage and Repairdrones for automatic repair