[0.15] Add auto lauch and request robots ability to roboport
Posted: Wed May 10, 2017 2:44 pm
1) Add an auto launch slot to roboports.
All robots will be inserted into this slot by inserters or if the player manually places bots into this slot and they will automatically fly out of the roboport as soon as they are added and then find a suitable roboport to dock at if they are not needed.
2) Add ability to request x logistics and x construction robots to a roboport. These robots will dock at the roboport either permanently or for 5 seconds or so. These robots will still be considered as part of the active robot counts.
The above two changed would fix the underlying issue of there not being any reliable 100% full proof way to keep a certain number of robots in the network at all times. We can insert and remove bots using inserters, but the current implemenation suffers from the following two issues (to which there is no reasonable way to resolve in the game). Running circuit wires all over a 100 roboport factory and putting inserters and logistics chests at all roboports is not a workable solution.
1) Inserting robots will break if the roboport is full of docked robots (solved by 1 above)
2) can't reliably remove robots from the network because there is no guarantee any (especially of the type you want to remove) will land at the roboport where you have the logic setup (solved by 2 above)
All robots will be inserted into this slot by inserters or if the player manually places bots into this slot and they will automatically fly out of the roboport as soon as they are added and then find a suitable roboport to dock at if they are not needed.
2) Add ability to request x logistics and x construction robots to a roboport. These robots will dock at the roboport either permanently or for 5 seconds or so. These robots will still be considered as part of the active robot counts.
The above two changed would fix the underlying issue of there not being any reliable 100% full proof way to keep a certain number of robots in the network at all times. We can insert and remove bots using inserters, but the current implemenation suffers from the following two issues (to which there is no reasonable way to resolve in the game). Running circuit wires all over a 100 roboport factory and putting inserters and logistics chests at all roboports is not a workable solution.
1) Inserting robots will break if the roboport is full of docked robots (solved by 1 above)
2) can't reliably remove robots from the network because there is no guarantee any (especially of the type you want to remove) will land at the roboport where you have the logic setup (solved by 2 above)