Bluprints library sync, mark and rename suggestions.
Posted: Mon May 08, 2017 10:59 pm
It's some suggestions about blueprints library.
1 Sincronization. Library works nice if everythin is in it's place, ready, and you only need to use it. If you are still working on your designs, then you will allways need to synk your ingame book with library manualy and most likely fail. Farthermore you will end up with huge amount of copies because lack of sync leads to working with library directly, and this leads to lot of copies. So it should be possible to autosync book in game with library at least in one direction. Having ingame book that allways equal to hard link to the library will make life much easier.
2 Marking. I started a game -> saved blueprint to library -> started another network game -> can't find blueprint -> repeated this -> again had no blueprint in the network game -> pasted it with a string.
If it's lack of sync with local library it'll be great to have some "properly saved" icon on bluprints in the library localy and "properly loaded" icon in network game. Because right now it's hard to understand what is going on.
3 Renaming. It's rather old problem. Type the blueprints name -> click big green "Ok" button -> name forgotten. I understand that click somwhere else means "cancel" but in this case it realy need to be "enter", because "cancel" is much less common case.
Most likely people are editing the blueprint name purposely, and most likely they don't need to cancel it.
1 Sincronization. Library works nice if everythin is in it's place, ready, and you only need to use it. If you are still working on your designs, then you will allways need to synk your ingame book with library manualy and most likely fail. Farthermore you will end up with huge amount of copies because lack of sync leads to working with library directly, and this leads to lot of copies. So it should be possible to autosync book in game with library at least in one direction. Having ingame book that allways equal to hard link to the library will make life much easier.
2 Marking. I started a game -> saved blueprint to library -> started another network game -> can't find blueprint -> repeated this -> again had no blueprint in the network game -> pasted it with a string.
If it's lack of sync with local library it'll be great to have some "properly saved" icon on bluprints in the library localy and "properly loaded" icon in network game. Because right now it's hard to understand what is going on.
3 Renaming. It's rather old problem. Type the blueprints name -> click big green "Ok" button -> name forgotten. I understand that click somwhere else means "cancel" but in this case it realy need to be "enter", because "cancel" is much less common case.
Most likely people are editing the blueprint name purposely, and most likely they don't need to cancel it.