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Starting Loots and Worldgen Options

Posted: Wed Jul 02, 2014 3:34 pm
by MalContentFL
Not everyone wants to start by building burner inserters and burner miners. In the world generation screen, there should be a "Bonus Materials" button that spawns Bonus Loot when the world spawns. The loot is in crashed spaceship parts that spread around where you spawn. Alien spawners should have the chance to drop rare loot when destroyed. Some rare loot would be like a solar panels, accumulators, science packs, and some other hard-to-get things, or maybe some special, uncraftable alien technology like a Laser Focus that can help make laser guns.

Spawn Structures would also be a option. Alien Spawners would generate no matter what, but maybe destroyed and abandoned bases would spawn in the world. Some sample bases would be built and added to the world generation. These bases would have random broken bits in it, so even though the number sample base templates would be limited, no two bases would be identical. Chests in the base would have loot. The more advanced the base, the more destroyed and the farther it generates in from spawn. These would be rare and hard-to-find.

Large alien bases that aren't clumps of spawners and worms would appear too. They would be large and let the player enter. To destroy a large hive, the player would have to navigate through the hive to the Hive Queen. She shoots acid and spawns in biters to defend her. If you die in one, you spawn outside instead of going back to the last save. There are loot rooms that are guarded by biters and worms. You cannot build inside a hive. I bet the hives would be fun to explore when multiplayer comes out. This could add sort of an RPG style to Factorio and contribute to the player's sense of adventure.

Re: Starting Loots and Worldgen Options

Posted: Fri Jul 04, 2014 11:09 pm
by 3LollipopZ
Great idea.