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Indicate techs with unavailable science packs

Posted: Thu May 04, 2017 11:40 am
by Lav
In the research window, indicate technologies that require science packs which haven't been unlocked yet. Player shouldn't be allowed to start research on these technologies.

Clicking on such technology in the research window should display a message explaining that player hasn't yet unlocked the necessary science pack production, and a hotlink to proceed to the relevant technology (maybe several hotlinks if it requires more than one type of still locked science pack).

Re: Indicate techs with unavailable science packs

Posted: Thu May 04, 2017 11:50 am
by Koub
I'd even like to have explicit research to unlock research packs. Right now, if I aim for a specific research (let's say logistic network), I see the needed science packs, but I don't know what researches unlock these science packs (like you had to guess, back in 0.14, that science pack was unlocked by battery tech).

Re: Indicate techs with unavailable science packs

Posted: Thu May 04, 2017 7:15 pm
by Slayn25
Koub wrote:I'd even like to have explicit research to unlock research packs. Right now, if I aim for a specific research (let's say logistic network), I see the needed science packs, but I don't know what researches unlock these science packs (like you had to guess, back in 0.14, that science pack was unlocked by battery tech).
+1

Re: Indicate techs with unavailable science packs

Posted: Thu May 04, 2017 9:15 pm
by Peter34
Koub wrote:I'd even like to have explicit research to unlock research packs. Right now, if I aim for a specific research (let's say logistic network), I see the needed science packs, but I don't know what researches unlock these science packs (like you had to guess, back in 0.14, that science pack was unlocked by battery tech).
Yes, that would be nice. 0.14-and-earlier already had a specific unlick for the Alien Magic Science Potions.

With 0.15, the Red and Green ones are and should remain craftable by default, but there should be unlocks for the other normal ones (not the Rocket one, which I think is implicitly unlocked with an existing Rocket- or Satelite-related Tech already).

Re: Indicate techs with unavailable science packs

Posted: Fri May 05, 2017 2:29 am
by nemostein
+1
Koub wrote:I'd even like to have explicit research to unlock research packs.
I lost half an hour looking for a tech that unlocks a science pack just to realize that I already unlocked it earlier without noticing... ^__^"

Tech Tree

Posted: Mon May 08, 2017 8:36 pm
by royce3
Some may disagree, but I think it's a bug that clicking on a required science kit in the tech tree doesn't take you to the technology that unlocks that science.

For example, say I'm looking at Power Armor MK2 and one of it's required science is "High Tech". I click on that and nothing happens. I then have to stumble around the tech tree trying to find where that science gets unlocked. The tech to unlock a science isn't always a required technology of the item that uses that science, so it can be hard to find.

As suggested, a simple fix is to be able to click on the science and be taken to the technology that unlocks it.

Re: Indicate techs with unavailable science packs

Posted: Mon May 08, 2017 10:04 pm
by Koub
[Koub] Topic merged with another on a very similar if not same subject. Not a bug though.

Re: Indicate techs with unavailable science packs

Posted: Mon May 08, 2017 10:11 pm
by mophydeen
Koub wrote:I'd even like to have explicit research to unlock research packs. Right now, if I aim for a specific research (let's say logistic network), I see the needed science packs, but I don't know what researches unlock these science packs (like you had to guess, back in 0.14, that science pack was unlocked by battery tech).
+1