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Use anti aliasing on mini map.

Posted: Thu May 04, 2017 7:31 am
by Stevetrov
As it is implemented currently some belts and other items can disappear on mini map. I am guessing this is because the resolution is less than 1 pixel per square?

If you use anti-aliasing then this would not be a problem and we would have a much better mini map. This would also be a nice feature for the main map but as I guess they use the same code, this would come for free.

It would also be nice if the mini map was zoomable.

I couldn't find any reference to this being suggested before, but apologies if it has.

Re: Use anti aliasing on mini map.

Posted: Thu May 04, 2017 9:48 am
by Ingolifs
Agree. It can look like there are large gaps in my walls depending on placement and orientation.

Re: Use anti aliasing on mini map.

Posted: Thu May 04, 2017 10:59 am
by Tekky
Yes, I also find it annyoing that some of my walls don't appear on the minimap. Only by building double walls can I be sure that my walls reliably show up on the minimap.